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Game IMPORTANT: Please read the entire Quick Start section before playing any games. www.mindflexgames.com Requires 4 C alkaline batteries for console and 3 AAA alkaline batteries for headset
(Not Included). P2639 TABLE OF CONTENTS C O N T E N T S Overview . . . . . . . . . . . . . . . . . . . . . 2 Components List . 2 Product Diagrams . 3 Quick Start . . . . . . . . . . . . . . . . . . . . 5 Battery Installation. 5 Putting on the Headset . 6 Turning on the Console . 7 Controlling the Ball. 8 Concentration Tips . 8 Obstacles . . . . . . . . . . . . . . . . . . . . 11 Obstacle Difficulty Levels . 11 Ring Towers . 12 Maze Cages. 13 Funnel . 15 Cannon . 16 Teeter-Totter. 17 Propeller Wheel . 19 Building a Course . 20 The Games . . . . . . . . . . . . . . . . . . . 21 The Game Menu . 21 Freestyle . 23 Mental Marathon . 24 Danger Zone. 26 Chase the Lights . 28 Thoughtshot . 30 Troubleshooting . . . . . . . . . . . . . . . 32 Connection Problems. 32 Problems Controlling the Ball. 33 Status Light Reference Chart . 34 1 OVERVIEW GET READY TO CONTROL THE ACTION AS YOU NEVER HAVE BEFORE WITH THE POWER OF YOUR MIND!
Just put on the Mindflex headset and your own brainwaves will move a ball up and down on a cushion of air. Concentrate and the ball will rise, relax and it will descend its literally mind over matter!
THE OBJECT IS SIMPLE. Race through a mind-bending obstacle course as quickly as you can. The player with the fastest time wins!
THE CHALLENGES ARE ENDLESS!
Ready to flex your mental muscles? Then get your brain in the game with Mindflex!
COMPONENTS Mindflex comes with the following components:
1 Game Console 1 Headset 4 Balls 3 Ring Towers 5 Rings 2 Maze Cages 2 Wall Panels 4 Shelf Panels 1 Funnel (3 pieces) 1 Cannon (3 pieces) 1 Teeter-Totter 1 Propeller Wheel W E I V R E V O HANDLE FOAM BALLS WITH CARE . Do not press, crush or squeeze the foam balls, or you may damage their ability to levitate. Keep them safe by storing them in the compartment on the underside of the console.
(see page 3). 2 1. Fan Nozzle 2. Calibration Point 3. Start Spaces 4. Control Knob 5. Select Button 6. Enter Button 7. Sensor LEDs 8. On/Off Switch (side) 9. Status Light
(refer to chart in Troubleshooting section) 10. Foam Ball Storage Compartment (Bottom) 11. Battery Compartment
(Bottom) O V E R V I E W THE CONSOLE 8 9 4 7 6 5 10 11 Bottom of Console 2 3 3 1 3 THE HEADSET 1 3 1 4 5 2 2 2 4 1. Forehead Sensor 2. Ear Clips 3. On/Off Switch 4. Power Light 5. Adjustable Buckle W E I V R E V O Q U I C K S T A R T BATTERY INSTALLATION CONSOLE 1 . Open battery cover with Phillips head screwdriver (not included). 2 . Insert 4 C alkaline batteries as shown. 3 . Replace battery cover and tighten the screws. For best performance, use only alkaline batteries. When the consoles status light begins to blink GREEN, its batteries are low. Replace console batteries when console lights dim, sound becomes distorted or ball can no longer achieve a maximum height of 5 inches when all 5 sensor LEDs are lit. HEADSET 1 . Open battery cover with Phillips head screwdriver (not included). 2 . Insert 3 AAA alkaline batteries as shown. 3 . Replace battery cover and tighten the screw. When the consoles status light or the headsets power light blinks RED, the headset batteries are running low. Refer to the Troubleshooting section for descriptions of all status messages . 5 PUTTING ON HEADSET Forehead Sensor 1 . Put on the headset as shown. Make sure the forehead sensor located under the Mindflex logo is positioned above your left eye, flat against your forehead, with no hair between your skin and the sensor. 2 . If the headset does not fit comfortably against your forehead, use the buckle on the back of the headset to adjust for a snug fit. 3 . Attach the ear clips to each ear lobe so the metal sensors are flat against your skin. 4 . While sitting as still as you can, turn on the headset the headsets red Power Light will come on. On Off Helpful Hints 1 . Before putting on the headset, be sure to remove hats, ponytails, hairclips or anything else that might get in the way, and brush the hair from your forehead. 2 . Before attaching the ear clips, remove earrings. 3 . Periodically clean the forehead and ear clip sensors with a cloth or paper towel moistened in warm, soapy water. On/Off Switch Ear Clips Power Light T R A T S K C I U Q 6 Q U I C K S T A R T TURNING ON CONSOLE Start Spaces Control Knob 1 . Move the fan nozzle to either start space by turning the control knob the start spaces are marked with arrows. Place a ball above the fan nozzle. Fan Nozzle 2 . Turn on the console. 3 . When the console says Select Game, press the SELECT button
(white) until you hear Freestyle. On Off Sensor LEDs Enter Button 4 . Press the ENTER button (gray) to confirm your choice of Freestyle. 5 . It may take a few seconds for the console to communicate with the headset. Just remain still until it does so. Once a connection is established, the console will beep and tell the player, Begin. Select Button 7 Connection Problems Whenever the headset fails to read your brainwaves, the console will say, Check headset sensors. If this happens during a game, the game timer will pause until the signal is restored. Refer to the TROUBLESHOOTING section for tips on connection problems. CONTROLLING THE BALL The time has come to put your brainpower to the test! Try each of the practice exercises below to familiarize yourself with controlling the ball. Do not put any obstacles on the console yet. The sensor LEDs (5 lights) on the face of the console will display your level of concentration. RAISING THE BALL (HIGH CONCENTRATION) High Concentration Sensor LEDs The higher your concentration, the higher the ball will float up to a height of approximately 5 inches. Exercise #1: Raise the ball as high as you can and try to hold it there for three seconds. Low Concentration 8 Tips for Increasing Concentration Relax your face try not to move any muscles in your face. Stare at the ball. Concentrate all of your attention on it. Picture the ball rising. Focus your attention on the exact spot you want to see it reach. Imagine pushing the ball up with your mind. Do math problems in your head. Think the same thought over and over. Everyone is different, so find out what works best for you!
T R A T S K C I U Q LOWERING THE BALL (LOW CONCENTRATION) By relaxing your concentration, the ball will descend. Exercise #2: Lower the ball. Try to hold the ball in place for three seconds. Exercise #3: Raise and lower the ball three times in a row. Tips for Lowering Concentration Try to clear your mind. Relax your body. Take deep breaths. Close your eyes for a moment then open them and look at different parts of the console without focusing on anything. Think about sleeping. Think about a peaceful, relaxing place. Again, discover what techniques work best for you!
Q U I C K S T A R T 9 MOVING THE BALL RIGHT OR LEFT (CONTROL KNOB) To move the ball and the fan nozzle right or left around the console, turn the control knob. Turning it clockwise will move the fan in a counter-clockwise direction, and turning it counter-
clockwise will move the fan in a clockwise direction. Exercise #4: Concentrate until the ball is floating as high as you can get it. Turn the control knob and move the ball all the way around the console, trying to keep the ball at the same height. Turn control knob clockwise to move fan counter-clockwise Exercise #5: Once you reach the end, relax your thoughts until the ball is floating as low as you can get it. Now turn the control knob in the opposite direction and move the ball back the other way, maintaining the low height of the ball. Exercise #6: Press ENTER to end the game. Congratulations! By completing this Quick Start you have begun to master the power of your mind! Now its time to tackle the obstacles!
Turn control knob counter-clockwise to move fan clockwise T R A T S K C I U Q 10 OBSTACLES It takes serious mental focus to navigate the ball around the Mindflex course. Each obstacle you face along the way will provide a unique mental block to challenge your concentration skills. You will find that some obstacles are more challenging than others. When building your obstacle course, you may want to start with the easier obstacles first. O B S T A C L E S Difficulty of Obstacles Easy Ring Towers Maze Cages Medium Funnel Cannon Hard Teeter-Totter Propeller Wheel 11 RING TOWERS Each ring tower has 5 sockets. Customize the towers by inserting rings into the sockets at whatever angle you want. A Plug the ring towers into the console, making sure the rings point toward the center of the console. B The following diagrams show how to navigate the ball through several different ring tower set-ups:
A B 12 S E L C A T S B O Upper Shelf Panel (2) Lower Shelf Panel (2) MAZE CAGES 1 2 Notches in each maze cage allow you to add both an upper shelf panel and a lower shelf panel. You can identify an upper shelf panel by its crosspiece. Lower shelf panels have no crosspiece. A Wall Panel (2) A To add a shelf panel to a maze cage, insert the pins on one side of a shelf into the notches on one side of a cage (make sure you use an upper shelf panel for the upper notches and a lower shelf panel for the lower notches). Tilt the shelf down until the pins on the other side of the shelf snap into the notches on the opposite side of the cage. B 2 1 Slide wall panels into their tracks from the bottom of the maze cages. C Plug maze cages into the console with their widest side positioned along the outer edge of the console you can identify the wide side of a cage by its open corners. D O B S T A C L E S B C 13 When both shelves are in position, you can slide a wall panel into one of four positions to block different paths through a cage. E REMEMBER: You do not need to use all the pieces when building your maze cages. Just make sure you always create a path that allows a ball to pass in one side of the cage and out the other. SAMPLE MAZE CAGE CONFIGURATIONS To get started, try building the following maze cage. F For a greater challenge, you can place the two cages next to each other, with the entrance of the first cage at the bottom, and the exit from the second cage at the top. G See what other combinations you can come up with!
Open corners D F 14 S E L C A T S B O E G O B S T A C L E S FUNNEL Tabs Slots A Snap the two halves of the funnel together. Next, line up the tabs in the funnel with the slots in the funnel base then plug the funnel into the base. A Attach the funnel to the console so the funnel opening points toward the center of the console. Navigate this obstacle by traveling through the holes in the side of the funnel but be careful!
If the ball floats too high, the funnel will spit it out!
B You can also use the base as a stand-alone obstacle. C B C 15 CANNON For a Greater Challenge You can use the cannon as a stand-alone obstacle. Try to navigate through its base without getting shot out. Line up the notches in the barrel with the tabs in the elbow and plug them together. Next, plug the elbow into the cannon base. The elbow will rotate freely within the base, allowing you to aim the cannon as desired. Attach the assembled cannon to the console. Use the cannon with the funnel obstacle. For best performance, position them directly across the console from each other. Move the ball through the holes in the cannon base then concentrate to launch the ball into the funnel!
Adjust the angle of the cannon until you find what works best for you. Experiment with moving the funnel to different positions around the console. Simply adjust the angle of the cannon so it points into the funnel then see how many baskets you can make!
16 Barrel Elbow Cannon base has no tabs S E L C A T S B O O B S T A C L E S TEETER-TOTTER Plug the teeter-totter into the console so that it follows the curve of the console. A Maneuver the ball above the hole on one side of the teeter-totter then relax your concentration to lower the ball. B A Once the ball rolls to the other end of the teeter-totter, move the fan nozzle beneath it. Concentrate to raise the ball out of the teeter-totter and proceed on your way. C B C 17 IMPORTANT: The teeter-totter is the only obstacle that can be placed above the calibration point. The calibration point blocks the flow of air from the fan so the ball cannot float above it. However, by placing the teeter-totter here, you create a bridge that will allow you to travel back and forth over this point in either direction. Callibration Point S E L C A T S B O 18 Clockwise Path PROPELLER WHEEL O B S T A C L E S Direction Arrow A B Counter-clockwise Path Plug both pegs of the propeller wheel into the console. Air from the fan will cause the propeller wheel to spin in a counter-clockwise direction. To pass this obstacle, lower the ball onto one of the four loops. Use the fan to gently spin the propeller wheel until you move the ball to the other side of the obstacle. Be careful if you spin it too fast, youll knock the ball off! Once the ball is on the other side, levitate the ball from its loop and continue on your way. IMPORTANT: THIS IS A ONE-WAY OBSTACLE!
Because the propeller wheel only spins in one direction, it will only allow you to travel in one direction around the course. Depending on the obstacles position, you will either be able to travel in a clockwise or a counter-clockwise direction around the console. A B When the propeller wheel is attached to the console, just check the arrow painted on its top it points in the direction the ball must travel to pass the obstacle. 19 BUILDING A COURSE Create whatever course you can imagine by choosing your obstacles and positioning them wherever you want. Youll discover hundreds of mind-bending combinations!
When you build an obstacle course, follow these simple guidelines:
1 . Obstacles can be positioned anywhere around the console except over the two start spaces. Start Spaces should be empty 2 . Be sure to leave at least one empty space between each obstacle. 3 . Do not place any obstacles over the calibration point except the teeter-totter (see page 17-18). 4. Remember, you can only travel past the propeller wheel in one direction make sure you set it up in the direction you want to go (see page 19). Empty space between obstacles 20 Only the teeter-totter will function over calibration point. S E L C A T S B O T H E G A M E S THE GAMES Now that youve familiarized yourself with controlling the ball and the different obstacles, its time to try out the games! Mindflex comes with 5 different game modes that will challenge you in different ways. THE GAME MENU After putting on the headset and turning on the console (as described in the Quick Start section), the console will direct you to Select game. The 5 sensor LEDs on the front of the console will begin to flash, indicating that you are in the Game Menu and need to make some choices. Press the SELECT button (white) to cycle through a list of games then press ENTER
(gray) to confirm your choice. Sensor LEDs Select Button Enter Button Note: Depending on the game you choose, you may also be prompted to select number of players and difficulty level, but well cover that in more detail under each game description . 21 CANCELLING YOUR CHOICES FROM THE GAME MENU To Cancel a Selection:
If you wish to cancel a choice you made while in the Game Menu, press the SELECT and ENTER buttons together and hold them down for 2 seconds. The console will cancel your choice and return you to the Select Game prompt. FROM A GAME To Cancel a Players Turn:
If a player does not wish to finish their turn, press and hold the ENTER button for 2 seconds. That players turn will be canceled and the game will advance to the next player. To Cancel a Game:
If you wish to exit a game completely, press and hold both the SELECT and ENTER buttons for several seconds until the game returns you to the Game Menu and you hear Select Game. 22 S E M A G E H T Number of Players: 1
(Player does not need to select) Difficulty Levels (Time Limit):
Not selectable (No time limit) Object: Practice your concentration skills with no time limit. FREESTYLE 1 . Put on the headset and turn it on as described in the Quick Start section. 2 . Turn on the console. 3 . When the console says, Select game, press SELECT (white button) until you hear Freestyle. Press ENTER (gray button). 4 . The console will beep and say, Begin. (If you experience connection problems, refer to the Troubleshooting section.) 5 . While in Freestyle mode, the console will react to your concentration level. Practice controlling the ball or using different obstacles. You can also use Freestyle mode to make up your own games!
6 . When you want to exit Freestyle, press the ENTER button to return to the Game Menu. T H E G A M E S 23 MENTAL MARATHON 1 . Set up the obstacle course as desired. 2 . Place a ball on either of the two start spaces. Because the calibration point blocks the path, the space you choose determines the direction you must travel around the course. From the right space you will have to travel counter-clockwise, and from the left space, you will travel clockwise . 3 . Turn on the console. 4 . When the console says, Select game, press SELECT (white button) until you hear Mental Marathon. Press ENTER (gray button). 5 . Press SELECT to choose the number of players (from 1 to 4) and press ENTER. 6 . The console will tell the first player to Put on the headset. When the headset is in place and turned on (see Quick Start section), press SELECT. 7 . Before the game will begin, the fan nozzle must be positioned underneath the calibration point this is the ready position for the fan. If it is not there, the console will say, Rotate fan to calibration point. Turn the control knob to move the fan nozzle under the calibration point and leave it there. The unit will buzz to confirm that you are in position. 24 Number of Players: 1-4 Difficulty Levels (Time Limit):
Not selectable (No time limit) Object: Travel around the obstacle course as quickly as you can. Beat your own best time or compete against other players the fastest time wins!
Start Spaces Fan Nozzle Callibration Point S E M A G E H T T H E G A M E S 8 . The console will say, Begin. 9 . Turn the control knob to maneuver the ball around the course. 10 . When you pass each light on the consoles surface, it will light up to mark your progress. NOTE: Once you activate a light, you must continue to travel in that direction for the rest of the game. 11 . You must activate all four lights in a row to successfully complete the game. 12 . If the ball falls out of the airflow, place it back into play at the point where it fell off. 13 . Race all the way around the course as quickly as you can. When you return the fan to the calibration point, the game will announce your time . 14 . If you selected a multi-player game, the console will direct the next player to put on the headset. Once the next player is wearing the headset, press SELECT and the console will say, Begin. 15 . At the end of the game, the console will declare a winner based on the shortest time. 25 DANGER ZONE 1 . Set up the obstacle course. Do not place obstacles over any lights. 2 . Place a ball in either of the two start spaces. 3 . Turn on the console. 4 . When the console says, Select game, press SELECT (white button) until you hear Danger Zone. Press ENTER (gray button). 5 . Press SELECT to choose the number of players (from 1 to 4) and press ENTER. 6 . Press SELECT to choose the difficulty (Beginner, Intermediate or Advanced) and press ENTER. Easier difficulty settings will give you more time to escape each danger zone. 7 . The console will tell the first player to Put on the headset. When the headset is in place and turned on (see Quick Start section), press SELECT. 8 . Before the game will begin, the fan nozzle must be positioned underneath the calibration point this is the ready position for the fan. If it is not there, the console will direct you to Rotate fan to calibration point. Move the fan nozzle under the calibration point and leave it there. The unit will buzz to confirm that you are in position. Number of Players: 1-4 Difficulty Levels (Time Limit):
Beginner (1 minute/zone) Intermediate (45 seconds/zone) Advanced (20 seconds/zone) Object: Escape 4 danger zones before time runs out or your game ends! Beat your best time or compete against other players the shortest time wins!
The First Danger Zone S E M A G E H T 26 T H E G A M E S 9 . The console will say, Begin. 10 . The two lights to either side of the calibration point will begin to blink. This is the first danger zone. You must maneuver the ball out of this zone before the lights go out or your game is over. Depending on the difficulty you selected, you will have different amounts of time to escape each zone (for instance, Advanced only gives you 20 seconds per zone). 11 . When you escape a zone, the console will confirm by saying Zone Complete. Continue traveling in the same direction all the way around the course. You will not be able to escape a new zone by going back the way you came. 12 . The first danger zone will continue to blink even after you escape it until the time for that zone runs out. At that point, the next consecutive zone will begin to blink. Just keep moving try to stay ahead of the blinking zones if you can. You never want to be caught in one when it goes out. 13 . If the ball falls out of the air flow, place it back into play at the point where it fell off. 14 . When you escape the final danger zone, return the fan to its place beneath the calibration point and the console will announce your time. 15 . If you selected a multi-player game, the console will direct the next player to put on the headset. Once the next player is wearing the headset, press SELECT and the console will say, Begin. 16 . At the end of the game, the console will declare a winner based on the greatest number of zones escaped in the shortest amount of time. 27 CHASE THE LIGHTS 1 . Set up the obstacle course as desired but be sure to place the teeter-totter above the calibration point . You will be moving back and forth a lot when playing Chase the Lights, and the teeter-totter is the only obstacle that allows you to travel in either direction over the calibration point (see pages 17-18). 2 . Place a ball in the teeter-totter. 3 . Turn on the console. 4 . When the console says, Select game, press SELECT (white button) until you hear Chase the Lights. Press ENTER (gray button). 5 . Press SELECT to choose the number of players (from 1 to 4) and press ENTER. 6 . Press SELECT to choose the difficulty (Beginner, Intermediate or Advanced) and press ENTER. Easier difficulty settings will give you more time to play. 7 . The console will tell the first player to Put on the headset. When the headset is in place and turned on (see Quick Start section), press SELECT. Number of Players: 1-4 Difficulty Levels (Time Limit):
Beginner (5 minutes) Intermediate (3 minutes) Advanced (1 minute) Object: Tag as many lights as you can before time runs out! Beat your best score or compete against other players whoever tags the most lights wins!
S E M A G E H T 28 T H E G A M E S 8 . Before the game will begin, the fan nozzle must be positioned underneath the calibration point this is the ready position for the fan. If it is not there, the console will direct you to Rotate fan to calibration point. Move the fan nozzle under the calibration point and leave it there. The unit will buzz to confirm that you are in position. Remember: You can travel in both directions when playing Chase the Lights. 9 . The console will say, Begin. 10 . One of the lights on the surface of the console will light up. As quickly as you can, maneuver the ball to that light to tag it. 11 . Once tagged, the light will go out and another will light up. Choose the quickest route to tag the next light. 12 . If the ball falls out of the airflow, place it back into play at the point where it fell off. 13 . Continue tagging lights until time runs out and the console announces your score. 14 . If you selected a multi-player game, the console will direct the next player to put on the headset. Once the next player is wearing the headset, press SELECT and the console will say, Begin. 15 . At the end of a multi-player game, the console will declare a winner based on the total number of lights each player tagged in the shortest amount of time. 29 THOUGHTSHOT 1 . Set up the cannon and funnel obstacles directly across from each other. These are the only two obstacles you will need for this game. 2 . Use the control knob to rotate the fan nozzle beside the cannon and place a ball on top of the nozzle. 3 . Turn on the console. 4 . When the console says, Select game, press SELECT (white button) until you hear Thoughtshot. Press ENTER (gray button). 5 . Press SELECT to choose the number of players (from 1 to 4) and press ENTER. 6 . Press SELECT to choose the difficulty (Beginner, Intermediate or Advanced) and press ENTER. Easier difficulty settings will give you more time to shoot baskets. 7 . The console will tell the first player to Put on the headset. When the headset is in place and turned on (see Quick Start section), press SELECT. Number of Players: 1-4 Difficulty Levels (Time Limit):
Beginner (3 minutes) Intermediate (2 minutes) Advanced (1 minute) Object: Score as many points as you can by blasting the ball into the funnel! Beat your best score or compete against other players whoever gets the most points wins!
S E M A G E H T 30 8 . The console will say, Begin. 9 . Concentrate to raise the ball into the cannon and shoot. 10 . Whenever the ball lands in the funnel, press the SELECT button to add 1 point to your score. 11 . After each shot, pick up the ball and place it next to the cannon to shoot again. 12 . Play until your time runs out or until you score 20 points the game automatically ends at 20. The console will announce your score. 13 . If you selected a multi-player game, the console will direct the next player to put on the headset. Once the next player is wearing the headset, press SELECT and the console will say, Begin. 14 . At the end of the game, the console will declare a winner based on the player with the highest score. For a Greater Challenge Add a few obstacles to the course. Instead of picking up the ball after each shot, use the fan to navigate the ball through the obstacles to get back to the cannon!
T H E G A M E S 31 TROUBLESHOOTING CONNECTION PROBLEMS If you receive the message Check headset sensors, make the following adjustments. Be sure to wait about 5 seconds after each adjustment to see if the issue has been corrected if so, you will hear Calibrating headset. Make sure the sensor is pressed tight and flat against your forehead. Adjust the headband if necessary. Make sure no hair is caught between the sensor and your skin. Move the forehead sensor to a slightly different position above your left eye. Remove then reattach the clips to your ears. Make sure both clips are pressed flat against your ear lobes. Leaving the headset on your head, turn the headset off and back on. Clean the surfaces of the forehead and ear clip sensors with a cloth or paper towel moistened in warm, soapy water. Visit www.mindflexgames.com for additional help. NOTE: If you receive the message Check headset sensors during a game, the game timer will pause until you reestablish a good connection . 32 G N I T O O H S E L B U O R T T R O U B L E S H O O T I N G PROBLEMS CONTROLLING THE BALL If you have difficulty controlling the ball either raising or lowering it try the following adjustments. Refer to the Concentration and Relaxation tips on pages 8 and 9. Turn off the headset. Place both feet flat on the floor, sit as still as you can and try to clear your mind. After 5 seconds, NOTE: Dont be afraid to turn off the headset in the middle of a game . The game timer will pause until the console establishes a new connection with the headset . Visit www.mindflexgames.com for more tips and tutorials. turn the headset back on. 33 STATUS LIGHT REFERENCE CHART During game play, the status light changes color and blinks to communicate the current status of the Mindflex system. Refer to the following chart for descriptions of the various status messages:
STATUS Good connection between console and headset Console batteries low. Fan may begin to lose power. Replace batteries soon. Calibrating headset. Headset attempting to read brainwaves. LIGHT Green Blinking Green Orange Blinking Orange Check headset sensors. Headset positioned incorrectly. Verify proper placement of ear clips Red Blinking Red and forehead sensor. No headset signal. Possible causes:
Headset batteries low. Replace soon. a) Headset turned off b) Headset batteries dead c) Headset out of range 34 G N I T O O H S E L B U O R T COMPLIANCE WITH FCC REGULATIONS (VALID IN U.S. ONLY - VALABLE AUX .-U. SEULEMENT) This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. Consult the dealer or an experienced radio/TV technician for help. NOTE: Changes or modifications not expressively approved by the manufacturer responsible for compliance could void the users authority to operate the equipment. RSS - 210 (Canada)
(VALID FOR CANADA ONLY - VALABLE AU CANADA SEULEMENT) This radiocommunication device complies with all the requirements of Industry Canada Standard RSS-210. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference, including interference that may cause undesired operation of the device. Ce dispositif de radiocommunication rencontre toutes les exigences de la norme CNR-210 dIndustrie Canada. Lutilisation de ce produit est sujette aux conditions suivantes : (1) il ne doit pas produire de brouillage et (2) il doit pouvoir tolrer tout brouillage radiolectrique reu, mme si ce brouillage est susceptible de compromettre son fonctionnement. CNR-210 dIndustrie Canada (CANADA SEULEMENT) 2.4 GHz BATTERY SAFETY INFORMATION In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To avoid battery leakage:
Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the product before being charged (if designed to be removable). Rechargeable batteries are only to be charged under adult supervision (if designed to be removable). Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries. Do not mix old and new batteries. Only batteries of the same or equivalent type as recommended are to be used. Batteries are to be inserted with the correct polarity. Exhausted batteries are to be removed from the product. The supply terminals are not to be short-circuited. Dispose of battery(ies) safely. Do not dispose of this product in a fire. The batteries inside may explode or leak. P2639-0920 INFORMACIN DE SEGURIDAD ACERCA DE LAS PILAS En circunstancias excepcionales, las pilas pueden desprender lquido corrosivo que puede provocar quemaduras o daar el producto. Para evitar el derrame de lquido corrosivo:
No intentar cargar pilas no-recargables. Antes de recargar las pilas recargables, sacarlas del producto. Recargar las pilas recargables siempre bajo supervisin de un adulto. No mezclar pilas de diferentes tipos: alcalinas, estndar (carbono-cinc) y recargables (nquel-cadmio). No mezclar pilas nuevas con gastadas. Utilizar pilas del tipo recomendado en las instrucciones o equivalente. Colocar las pilas segn la polaridad indicada. Retirar las pilas gastadas del producto. Evitar cortocircuitos en los polos de las pilas. Desechar las pilas gastadas en un contenedor especial para pilas. No quemar el producto, ya que las pilas de su interior podran explotar o desprender lquido corrosivo. MISES EN GARDE AU SUJET DES PILES Lors de circonstances exceptionnelles, des substances liquides peuvent scouler des piles et provoquer des brlures chimiques ou endommager le produit. Pour viter tout coulement des piles :
Ne pas recharger des piles non rechargeables. Les piles rechargeables doivent tre retires du produit avant dtre recharges (en cas de piles amovibles). En cas dutilisation de piles rechargeables, celles-ci ne doivent tre charges que par un adulte (en cas de piles amovibles). Ne pas mlanger des piles alcalines, standard (carbone-zinc) ou rechargeables (nickel-cadmium). Ne jamais mlanger des piles uses avec des piles neuves. Nutiliser que des piles du mme type que celles recommandes, ou des piles quivalentes. Veiller bien respecter le sens des polarits (+) et (-), et toujours suivre les indications des fabricants du jouet et des piles. Toujours retirer les piles uses du produit. Ne pas court-circuiter les bornes des piles. Jeter les piles uses dans un conteneur rserv cet usage. Ne pas jeter le produit au feu. Les piles incluses pourraient exploser ou couler. Protect the environment by not disposing of this product with household waste [2002/96/EC]. Check your local authority for recycling advice and facilities. No tirar este producto en la basura domstica [2002/96/EC]. Para ms informacin sobre la eliminacin correcta de residuos de equipos elctricos y electrnicos, pngase en contacto con la Junta de Residuos o el Ayuntamiento de su localidad. Protger lenvironnement en ne jetant pas ce produit dans les ordures mnagres [2002/96/EC]. Consulter votre municipalit pour obtenir des conseils sur le recyclage et connatre les centres de dpt de votre rgion. 2009 Mattel, Inc. All Rights Reserved. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. www.radicagames.com Helpline 1.800.803.9611 or service.mattel.com. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at/ Composez sans frais le 1-800-524-8697. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service
- 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh:
Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Srvanse guardar esta informacin para futura referencia. Mattel Espaa, S.A., Aribau 200. 08036 Barcelona. Recomendamos que anote este endereo para futura referncia: Mattel Portugal Lda., Av. da Repblica, n 90/96, 2 andar Fraco 2, 1600-206 Lisboa. HECHO EN CHINA. Importado y distribuido por Mattel de Mxico, S.A. de C.V., Insurgentes Sur # 3579, Torre 3, Oficina 601, Col. Tlalpan, Delegacin Tlalpan, C.P. 14020, Mxico, D.F. R.F.C. MME-920701-NB3. Mattel Chile, S.A., Avenida Amrico Vespucio 501-B, Quilicura, Santiago. Mattel de Venezuela, C.A., RIF J301596439, Ave. Mara, C.C. Macaracuay Plaza, Torre B, Piso 8, Colinas de la California, Caracas 1071. Mattel Argentina S.A., Curupayt 1186, (1607) - Villa Adelina, Buenos Aires. Mattel Colombia, S.A., calle 123#7-07 P.5, Bogot. Marcas registradas utilizadas bajo licencia. Todos los derechos reservados.
1 | Label | ID Label/Location Info | 97.65 KiB |
46 MM Lies RON 7AS eS Ua Rag ELMER IG SL) Oy PAC This device complies with Part 15 of the FCC Rul Operation is subject to the following two conditions:(1) SULA uae Raley Pe ee ACCU Loco ey interference that may cause undesired operation. MONO RTOS Oe U Gy 46 MM Ce dispositif est conforme aux normes de la Partie 15 des rglements de la FCC. Vutilisation de ce dispositif est autorise seulement aux conditions suivantes:(1) Il ne doit pas produire de brouillage et (2) il doit pouvoir tolrer tout brouillage radiolectrique recu, mme si ce brouillage Coane ee Oe WOU
(VALABLE AUX E.- U. ET AU CANADA SEULEMENT) FCC ID:PIYP2639-07A11 Canada 1(:4390C-P2639 This device complies with Pa Operation is subject to the f This device may not cause h device must accegt any inte interference that may cause
(WALID IN THE US 2 Ce dispositf est conforme a reglements de la FCC. Lut autoise seulement auc con pas produire de brouilage et tout bruilage adnlectriq est susceptible de oomprome
(VALABLE AUX E.- U. ET Al 40 MM
Ol FONT:
46 MM - Officina Sans Bold FONT: SIZE: (H):2.8 MM.
- Officina Sans SIZE: (H):1.4 MM-2.3 MM a mee gd Ce ess a Diksha anrdoh-Urstcduch-adissach pecceueretrstt woe nt) Dee pesmi aeaietes Eaere en mtn ts etry) utr amr tie red te erika cue eekeda aes Pear ona er ey eieere elton t Ser aes ean)
1 | Confidentiality request | Cover Letter(s) | 96.90 KiB |
c Sourcing Limited Al Attention: Intertek Testing Services Hong Kong Ltd. Application Examiner Re: Request for confidentiality Applicant: Mattel Asia Pacific Sourcing Limited FCC ID: PIYP2639-09A5T To whom it may concern, Permanent Confidentiality Request is hereby submitted by Mattel Asia Pacific Sourcing Limited to withhold permanently from public review certain portions of the application for equipment certification for the referenced FCC identifiers. This request for confidentiality is made pursuant to 47 CFR 0.457(d) and 0.459 of the FCC Rules. In particular, the following sections of the application are to be kept permanently confidential:
Schematics Detailed Block diagrams Detailed Operational/Functional Description Internal photos Rationale for request for confidentiality:
Mattel Asia Pacific Sourcing Limited has invested considerable time and materials in research and development to produce the referenced product. Disclosure of the permanently confidential portions of this application to competitors would not only give them significant competitive advantages in developing similar products, but would also disclose successful implementation of unpublished, leading edge technology developed by us. The fee for confidentiality has been submitted along with the fee for certification. If you have questions or need further information, please contact the undersigned. Sincerely, Senior Electronic Engineering Manager Mattel Asia Pacific Sourcing Limited 11/F., South Tower, World Finance Centre, Harbour City, Tsimshatsui, Kowloon, H.K. Tel : (852) 3185-5000 Fax : (852) 2735-3758
1 | Letter of agency | Cover Letter(s) | 537.74 KiB |
POWER OF ATTORNEY Date: Mar 27, 2009 Federal Communications Commission Authorization and Evaluation Division 7435 Oakland Mills Road Columbia, MD 21046 To Whom It May Concern:
Re: FCC ID PIYM804909 I, the undersigned, hereby authorize Intertek Testing Services (Mr. Ben Ho) on my behalf, to apply to the Federal Communications Commission on our equipment M8049. Any and all acts carried out by Intertek Testing Services (Mr. Ben Ho) on my behalf shall have the same effect as acts of my own. This authorization expires one year from original date. I further certify that no party (as defined in 1.2002(b) of CFR 47, 2006) to this application, including myself, is subject to a denial of federal benefits, that includes FCC benefits, pursuant to Section 5301 of the Anti-Drug Abuse Act of 1988, 21 U.S.C., 862. Sincerely, Name: Y C Wong Title: Sr Manager Electronic Engineering Mattel Asia Pacific Sourcing Ltd. 11/F, South Tower, Worid Finance Centre, Harbour City, Tsirashatsui, Kowloon, H.K. Tel: (852) 3185-5000 Fax: (852) 2735-3758 MAPS/002
frequency | equipment class | purpose | ||
---|---|---|---|---|
1 | 2009-07-14 | 2407 ~ 2407 | DXX - Part 15 Low Power Communication Device Transmitter | Original Equipment |
app s | Applicant Information | |||||
---|---|---|---|---|---|---|
1 | Effective |
2009-07-14
|
||||
1 | Applicant's complete, legal business name |
Mattel Asia Pacific Sourcing Ltd.
|
||||
1 | FCC Registration Number (FRN) |
0007273030
|
||||
1 | Physical Address |
13/F., South Tower, World Finance Centre
|
||||
1 |
Kowloon, 852
|
|||||
1 |
Hong Kong
|
|||||
app s | TCB Information | |||||
1 | TCB Application Email Address |
T******@intertek.com
|
||||
1 | TCB Scope |
A2: Low Power Transmitters (except Spread Spectrum) and radar detectors operating above 1 GHz
|
||||
app s | FCC ID | |||||
1 | Grantee Code |
PIY
|
||||
1 | Equipment Product Code |
P2639-09A5T
|
||||
app s | Person at the applicant's address to receive grant or for contact | |||||
1 | Name |
J******** M****
|
||||
1 | Title |
Director, Electronic Engineering
|
||||
1 | Telephone Number |
31855********
|
||||
1 | Fax Number |
27353********
|
||||
1 |
J******@mattel.com
|
|||||
app s | Technical Contact | |||||
1 | Firm Name |
Intertek Testing Services Hong Kong Ltd
|
||||
1 | Name |
B******** H****
|
||||
1 | Physical Address |
2/F., Garment Centre
|
||||
1 |
Kowloon
|
|||||
1 |
Hong Kong
|
|||||
1 | Telephone Number |
852-2********
|
||||
1 | Fax Number |
852-2********
|
||||
1 |
b******@intertek.com
|
|||||
app s | Non Technical Contact | |||||
1 | Firm Name |
Intertek Testing Services Hong Kong Ltd
|
||||
1 | Name |
B******** H****
|
||||
1 | Physical Address |
2/F., Garment Centre
|
||||
1 |
Kowloon
|
|||||
1 |
Hong Kong
|
|||||
1 | Telephone Number |
852-2********
|
||||
1 | Fax Number |
852-2********
|
||||
1 |
b******@intertek.com
|
|||||
app s | Confidentiality (long or short term) | |||||
1 | Does this application include a request for confidentiality for any portion(s) of the data contained in this application pursuant to 47 CFR § 0.459 of the Commission Rules?: | Yes | ||||
1 | Long-Term Confidentiality Does this application include a request for confidentiality for any portion(s) of the data contained in this application pursuant to 47 CFR § 0.459 of the Commission Rules?: | No | ||||
if no date is supplied, the release date will be set to 45 calendar days past the date of grant. | ||||||
app s | Cognitive Radio & Software Defined Radio, Class, etc | |||||
1 | Is this application for software defined/cognitive radio authorization? | No | ||||
1 | Equipment Class | DXX - Part 15 Low Power Communication Device Transmitter | ||||
1 | Description of product as it is marketed: (NOTE: This text will appear below the equipment class on the grant) | RC Mindflex headset | ||||
1 | Related OET KnowledgeDataBase Inquiry: Is there a KDB inquiry associated with this application? | No | ||||
1 | Modular Equipment Type | Does not apply | ||||
1 | Purpose / Application is for | Original Equipment | ||||
1 | Composite Equipment: Is the equipment in this application a composite device subject to an additional equipment authorization? | No | ||||
1 | Related Equipment: Is the equipment in this application part of a system that operates with, or is marketed with, another device that requires an equipment authorization? | No | ||||
1 | Is there an equipment authorization waiver associated with this application? | No | ||||
1 | If there is an equipment authorization waiver associated with this application, has the associated waiver been approved and all information uploaded? | No | ||||
app s | Test Firm Name and Contact Information | |||||
1 | Firm Name |
Intertek Testing Services Hong Kong Ltd.
|
||||
1 | Name |
J**** H******
|
||||
1 | Telephone Number |
85221********
|
||||
1 | Fax Number |
85278********
|
||||
1 |
j******@intertek.com
|
|||||
Equipment Specifications | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Line | Rule Parts | Grant Notes | Lower Frequency | Upper Frequency | Power Output | Tolerance | Emission Designator | Microprocessor Number | |||||||||||||||||||||||||||||||||
1 | 1 | 15C | 2407.00000000 | 2407.00000000 |
some individual PII (Personally Identifiable Information) available on the public forms may be redacted, original source may include additional details
This product uses the FCC Data API but is not endorsed or certified by the FCC