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Educational Insights rt
; ae es : i maid TABLE OF CONTENTS Quick Start Guide.. Set Up the Base Unit... Battery Installation .. Question: What is Classroom Jeopardy?
Components Getting Started.. Get to Know the Basic Game Rules. Get to Know the Game Controls. Become Familiar with the Clue/Response Format Choose a Preprogrammed Game Consider How Strictly to Enforce Game Rules.. Correct Responses .. Time Limits....... The Number of Responses Allowed per Clu Introduce the Game Rules to the Class... Step-By-Step Through The Game Getting Ready to Play: The Jeopardy! Start Menu. Registering Players Jeopardy! Gameplay Daily Double Double Jeopardy!
Final Jeopardy!
Create Your Own Games With Classroom Jeopardy!
Glue Studie. install Classroom Jeopardy! Clue Studio... Write a Game in Classroom Jeopardy! Clue Studic. Adding Video, Audio and Images to Clues .. Using the Math Clue Function Store a Classroom Jeopardy! Game on a USB Flash Drive Opening and Resaving Classroom Jeopardy!
Editor Fites {jgm files}... FCC Warranty Information TSU a QUICK START GUIDE This information is intended to give you a quick start using your Classroom Jeopardy! Unit and Classroom Jeopardy! Clue Studio software. However, it is not intended to replace the Teacher's Guide. It will help you set up your Base Unit and start writing games. The Teacher's Guide can be found on your Classroom Jeopardy! USB Flash Orive and includes far more detailed instructions and many tips on how to get the most from your investment in Classroom Jeopardy!. The most up-to-date information and applications can always be found on www.ClassroomJeopardy.com. Set Up the Base Unit 1, Make sure your TV and the Classroom Jeopardy! Base Unit are both turned off. The On/Off switch is on the back of the Base Un 2, Notice the different colored connectors on the A/V cable. Plug one of the yellow connectors into the video jack on the Base Unit. Plug the white connector on the same end of the cable into the audio jack on the Base Unit. 3. Find the A/V (Audio/Video} input on your TV. Some have three Jacks (VIDEO IN, AUDIO IN LEFT, and AUDIO IN RIGHT), but you will need to use only two. Plug the yellow connector on the free end of the cable into the VIDEO IN jack. Plug the white connector into the white AUDIO IN jack. VIDEO VIDEO AUDIO L AUDIO wlio a A/V Input with 2 Jacks A/V input with 3 Jacks Hf your TV has more than one set of A/V input jacks, make SUCRE e ee UCT ae Lome VIDEO veo vioeo VIDEO avoir O wo08 AUDIO L. AUDIO L. AUDIO L QO oR AunIO AL Volume Control Audio Video AG Adapter Socket On/Off Switch Signal Out
(Used Onty With Additlonat Scoreboarde}
3
ees ae 4, Insert 3 AAA batteries into the Host and 2 AAA batteries into each Player Remote. See the Teachers Guide for information on battery installation. {Batteries are not included with Classroom n Jeopardy}.
~. (carbon. zine) or reohiargeable (nickel cadmium) batteries. Do not recharge non- rechargeable batteries. es Remove rechargeable batteries from the toy. *
before recharging. 2 Only: charge rechargeable: batteries: under adult supervision. Only use batteries: of the same or. equivalent type as recommended, Insert batteries with the correct polarity, Remove exhausted batteries from the unit. :
Do-not short circuit the. supply. terminals. * moo To prevent corrosion and possible damage to the. product, we recommend removing the batteries from i the unit if it-willnot be used for'more than two weeks; - i 5 ce @
ti Se .! &
Li] @ size AAA sv Host Remote 7 <O"" player Remote Battery Instat! : attery Installation 5. Plug the Power Adapter into the back of the Base Unit. Plug the other end of the Power Adapter into a power outlet. 6. Place the Base Unit on top of or near the TV, 7. Insert the USB Flash Drive into the back of the Base Unit. 8. Turn on the TV and the Base Unit, 9. Using the TV remote control or buttons on the TV, set the TV to VIDEO or LINE, and then view the various TV video line offerings until the Jeopardy! copyright/logo screen appears. You can turn off the TV and Base Unit until you are ready to start a game. lie 4 START GUIDE TRANSFORMS YOUR CLASSROOM INTO AN INTERACTIVE GAME SHOW, JaST LIKE THE ONE ON TV!
wesnon mar of OABAREUL, This exciting interactive game brings the sights and sounds of the TV show Jeopardy! to your classroom. From the moment students hear the distinctive Jeopardy! theme music, they'll be immersed in an entertaining multimedia experience. Developed in cooperation with the creators of the award-winning quiz show, Classroom Jeopardy! plays just e the television version with one important difference: the content is tailored by you, the educator, to align with your own curriculum, When it comes to classroom use, most multimedia games are hit and miss: they might cover some of the concepts in your curriculum, but they may also include content your class hasn't studied, The developers of Classroom Jeopardy! recognized this simple fact: you are the authority on what your students should know, While Classroom Jeopardy! includes several preprogrammed sample games, and other preprogrammed games are available separately, it's easy to design custom games just for your students. Simply use Classroom Jeopardy! Clue Studio to input your own game content and then save to a USB Flash Drive. Plug the USB Flash Drive into the Classroom Jeopardy! Base Unit, then hook up the unit to a television or LCD projector. Your content will appear on screen, enhanced with sounds and visual effects!
LS.) See Se E. Player Remotes enable players to signal in when they're ready to answer. The remotes are labeled 1, 2, and 3, A. Base Unit with plastic erasable name cards displays scores for three players or teams. F. USB Flash Drive includes:
* Classroom Jeopardy! Clue Studio software
* Teacher's Guide
* Five preprogrammed game files
+ Reproducible Players Handout
* Award Certificate C, A/V Cable connects the Base Unit to any television with standard audio/video cable jacks. H. Dry-Erase Marker is used to enter player or team names on the plastic erasable cards on the scoreboard. Markers are also used during the Daily Double and Finat Jeopardy! for writing down answers and wagers. (Teachers should have dry erase markers available for each player.) D. Host Remote Control allows the game host to move through the game and identify responses as correct or incorrect.
PT Ra tJ GETTING STARTED You're probably eager to get started using Classroom Jeopardy!
with your students. It is important that you and your students become familiar with the game before you actually play. Some advance preparation on your part will make the game a more effective teaching tool. Get to Know the Basic Game Rules The Players Handout on the USB Flash Drive was designed for students reference, but it serves as a good introduction for teachers, too. Start by reading through it to learn the basic Classroom jeopardy! rules. Get to Know the Game Controls While the Classroom Jeopardy! interface is designed to be easy to use, it may take you some time to get used to the Host Remote Control that lets you move through the game. Your first game with students will go more smoothly if you practice on your own first. Work through the Step-by-Step Through the Game section of the Teachers Guide a few times to familiarize yourself with the flow of the game. Also refer to the section Hot Tips for Hosts in the Teacher's Guide, Although the remote control buttons work a bit differently in different areas of the game, this diagram explains their basic junctions:
Press the SELECT button to select the menu item or clue that is hightighted on the screen, Use the ARROW buttons to scrolf through menus and categorles. Read the LCD screen to see the correct responses during gameplay. Use the BEGIN button to start gameplay. eos Slide the COVER back to reveal the texting buttons. Use the CORRECT and INCORRECT buttons to identify whether a player's response is correct, Use the TEXTING BUTTONS to add students names at the start of the game and to enter numbers during wagering. Become Familiar with the Clue/Response Format Most game shows and trivia games follow a question and answer format. If you've ever watched the television game show Jeopardy!, however, you know that the game has a unique format. The host reads a cive and the contestants are asked to give a corresponding response. For example, most games might pose the question, What is a baby cat called? and players would answer, a kitten. In Jeopardy!, players would read the clue, Its a baby cat and respond with, What is a kitten? Glance at the sample games provided on the USB Flash Drive to get an idea of how clues and responses are worded. Choose a Preprogrammed Game Before you begin creating your own games, choose an appropriate preprogrammed game to play with your class, Each game consists of three roundsJeopardy!, Double Jeopardy!, and Final Jeopardy!
Remember that unlike the games you will create yourself, preprogrammed games may cover some topics your students aren't familiar with, Choose a game that is easy enough that they will not feel frustrated, Playing a fairly simple game will help students master the game rules and format so they'll be ready to take on more challenging curriculum-related games later. Consider How Strictly to Enforce Game Rules Classroom Jeopardy!s gameplay flexibility helps ensure that the game will be appropriate for different ages and skill levels. You, as the educator, are able to enforce rules and judge responses according to your own discretion. Correct Responses Its up to you, as the host, to decide what qualifies as a correct response. You may, for example, choose to accept responses that are not worded in the form of a question, especially if you work with elementary-age students. Whatever approach you choose, be sure that you clarify your expectations to your students and are consistent in your enforcement. Time Limits Use your own judgment to determine how strictly to enforce the 7-second time limit, but be consistent. With younger students, in particular, you may decide to be lenient. The Number of Responses Allowed per Clue Classroom Jeopardy! has a special built-in feature that allows the other players to signal in with a response once an incorrect response has been given. (This is just how TV's Jeopardy! works.) Although a player who has responded incorrectly is not allowed to try the same clue again, you may choose to allow other players to answer it, In a three-player game, for example, if a player responds incorrectly, you may choose to move on to a new clue or to allow the other two players to signal in. If the second response is also incorrect, you may again choose to move on or allow the remaining player to signal in. If Accessory Scoreboards are used (see page 80), up to six players can get a chance to respond to a clue. In general, its best to have a consistent policy throughout the game, but you may need to make exceptions for some cluesfor example, those that call for a true or faise response. Tes Ui se
BSS UT) ad ro) In certain instances, you may want to give players only one opportunity to answer. For example, if a category consists of clues in which players identify a given statement as true or false, the player who responds incorrectly unwittingly gives away the correct response. To prevent players from getting an unfair advantage over the player who responds incorrectly, you have the option of making certain clues single-play. Single-play clues allow only one player to respond. Ifa player responds incorrectly, points are taken off that players score, and the game takes players back to the Classroom Jeopardy! game board where a new clue is chosen. You can choose to make some or all of the clues in a category single-play. For example, if all five clues in a category were true/fatse clues, you would probably want to assign the singte-play feature to the entire category. If only Clue 1 were a true/false clue and the remaining clues multiple-play, then you would assign the single-play feature to just Clue 1. Introduce the Game Rules to the Class Classroom Jeopardy! is very fast-pacedthere won't be time to adequately explain the rules during a game. Avoid cries of I didnt know that rule!" and That's not fair!" by introducing the basic game rules before the students play. Reproduce the Players Handout, included as a separate fife on the Jeopardy! USB Flash Drive, for students, and read through it as a class. ae aioe Tato) THE NUMBER OF CHROMOSOME PAIRS INA HUMAN CELL eee Rl cr 10 Re ee i STEP-BY-STEP THROUGH THE GAME Start by gathering the materials needed to play. For the Final Jeopardy!
round, each player will need an answer paddle and a dry erase marker or players can use a pencil or pen and a sheet of paper. Pass out the Player Remotes, directing players attention to the number on the base. Tell students that the number on their base is their player number. Important! oe oe ee When the host presses the BEGIN button after reading a clue, a green timer bar will appear. This indicates that players have 7 seconds'to signal in. Players cannot signal in until the host presses BEGIN and the green bar appears. If players try to signal in before the bar appears, they will be blocked out of gameplay for a fraction of a second until they release and press the signal button again. Holding down the button for an extended period _ may cause a remote to malfunction. Getting Ready to Play:
The Jeopardy! Start Menu 1, Turn on the Base Unit and the TV. After two or three seconds, the legal information and Jeopardy! logo will appear on screen. 2, Press BEGIN on the Host Remote Control. You will see the JEOPARDY! START MENU with two options. JEOPARDY! START MENG SELECT GAME OTHER OPTIONS SELECT GAME: This lets you choose a game to play. If you choose SELECT GAME and move on to the next screen, but then decide you'd rather select OTHER OPTIONS instead, press BEGIN. You will return to the JEOPARDY! START MENU, GAME SELECTION GENERAL INFORMATION EASY GAME 1 OF 5 11
Pa ASUS OTHER OPTIONS: This gives you two options at this point in the game, CONFIGURE SCOREBOARDS applies only if you have added one or more Accessory Scoreboards to the Base Unit. PROGRAM REMOTES allows you to reassign numbers or assign new numbers to Player Remotes. 3. Press the SELECT button to choose SELECT GAME. The first game title will appear. (The information at the bottom of the screen indicates how many games are available on the flash drive and which game in the series you are viewing.}
4, Use the arrow buttons to scroll through the games. Press the SELECT button when you see the game you want. 5. The JEOPARDY! START MENU will appear with four options. JEOPARDY! START MENG START GAME CHANGE GAME Ailes er ee eey atc]
OTHER OPTIONS START GAME: This moves you to the REGISTER PLAYERS screen. CHANGE GAME: This lets you change to a different game. To do this, use the arrow buttons to highlight CHANGE GAME, Press SELECT. This returns you to the game selection screen, and you can choose a new game, VIEW CATEGORIES: This lets you look at the categories for the game you have chosen. To do this, you will need to choose this option before selecting START GAME. To look at the categories, scroll to VIEW CATEGORIES, highlight it, and press SELECT. The categories will appear one at a time, with the round at the top and the category number at the bottom of the screen. JEOPARDY!
COLORS CATEGORY 1 Use the down arrow or right arrow button on the Host Remote ta scroll forward; use the up arrow or left arrow button to scroll backward. To exit the screen, press BEGIN. This will return you to the JEOPARDY! START MENU. OTHER OPTIONS: Th lar to the choice in Step 2, but includes a third option that lets you review the contents of a particular game. PitO) 71:1 b RO au e smu loN (ey CONFIGURE SCOREBOARDS:
PROGRAM REMOTES bes eA tA rN os TEL Sa Registering Players 6. Notice that the JEOPARDY! START MENU shows START GAME highlighted. Press SELECT, and the screen displays REGISTER PLAYERS. OB wal ed Have each player in turn press the button on his Player Remote. The corresponding score panel will light up displaying 00000, and an orange light will come on above the score display. Use the dry-erase marker to write the name of the player or team under the correct light. You can also program the students or teams names into the remotes. After a student presses the button to register his remote, press the INCORRECT button on the Host Remote. The P in Player on the TV screen will blink. Press the INCORRECT button again and the letters an the screen will disappear. Using the alphabet on the Host Remote texting buttons, text in the player's or teams name, When you are done press SELECT. Repeat with all players remotes. 7. When all the players are registered, press BEGIN. The Jeopardy!
logo will appear, and the scoreboard will display 0 for each player's score. The program will also randomly select a player to choose the first category and clue. That player's signal tight will light up orange on their scoreboard and their remote. You are now ready to begin play. When a player signals to register, her signal light will ight up. The numbers 00000 will appear on the scoreboard:
This enables you to see that all the LCD segments are functioning. Jeopardy! Gameplay 1. To play Jeopardy!, press BEGIN. You will hear the Jeopardy! theme song and the voice of TV show announcer, Johnny Gilbert proclaim, This is Jeopardy!
2, The game board wilt appear and the clue values will fill in. Then you will hear Alex Trebek announce, Here are today's Jeopardy!
categories, and see the first category name on screen, 13 BCU g 3. Read the category name aloud, along with any corresponding explanation. To reveal the category explanation, hold the CORRECT button down while pressing SELECT. To move to the next category, press SELECT only. 4, Press SELECT. Read the next category and explanation aloud. Repeat until all the categories and explanations have been read. 5, Press SELECT. The game board will appear with the category titles led in, 6. Ask the player whose signal light is lit to choose a category and value {for example, School Time for 800). 7. Use the arrow buttons to scroll to the category and value the player requested. When you see them highlighted, press SELECT. 8. Read the clue that appears on screen aloud. Press BEGIN. 9. A green timer bar will appear. This indicates that players have 7 seconds to signal in. The orange light indicates It's Player 3s turn to pick a category and value. The category and value highlighted in white will be selected when SELECT is pressed. ese |
ya a cee CUR Ce EU SU a
(NOTE: Players cannot signai in until you press BEGIN and the green bar appears. If a player tries to signal in before the bar appears, she will be blocked out of gameplay for a fraction of a second until she releases and presses her signal butten again.}
10. ff no player signals in within 7 seconds:
NO PLAYER will appear at the top of the screen. The screen will automatically return to the garne board (or press BEGIN for the same result). The player who selected the previous category gets to choose again. if one or more players signal in:
When the first player signals in, her signal tight will turn green. Others who signal in after her will see their fights turn red, A red timer bar will appear. Say the name of the first player to prompt hershe has 7 seconds to respond. Go to Step 11. The clue Is displayed on screen and the green tlmer bar appears, showing that players have 7 seconds to signal In. Pema) PATEL 1y) TO USE WHEN PAINTING 14 The geeen Iight Indicates that Player 3 bas signated In first and now has 7 seconds to respond. The red light Indicates that Player 2 signated In later. Sarab did not signal in, A SPECIAL STAND TO USE WHEN Peau U et 11. ff the player responds correctly within 7 second:
Press CORRECT on the Host Remote. The word CORRECT will appear at the bottom of the screen. Go to Step 13. (NOTE:
The Host has the right to waive the 7-second rule. This may be especially appropriate for younger players. Simply let a player respond even after the red timer bar has run out. Gameplay will not be affected.) if the player does not respond correctly within 7 seconds:
Press INCORRECT on the Host Remote. The word INCORRECT will appear on screen and scores will update. Go to Step 12. 12. To give other players a chance to respond:
Press BEGIN, The green timer bar will reappear. Players will again have 7 seconds to signal in. Go to Step 10. (NOTE: Classroom Jeopardy! allows up to 6 responses per clueup to 3 with the basic Jeopardy! unit and up to 6 if additional scoreboards are used. A player who gives an incorrect response cannot signal in again until anew clue is given.}
To move on to a new clue without giving the other players a chance to respond:
Notify players they should not signal in. Press BEGIN, and let the green timer bar expire. Press BEGIN to return to the game board. In certain instances, you may want to give players only one opportunity to answer. For example, if a category consists of clues in which players identify a given statement as true or false, the player who responds incorrectly unwittingly gives away the correct response. To prevent players from getting an unfair advantage over the player who responds incorrectly, you have the option of making certain clues single-play. Single-play clues allow only one player to respond. If a player responds incorrectly, points are taken off that players score, and the game takes players back to the Classroom Jeopardy! game board where a new clue is chosen. 13. Press BEGIN to return to the game board. Players scores will be updated, 14. Continue playing by returning to Step 6. The player with the correct response chooses the next category and value. If no player had a correct response, then the player who selected the previous category gets to choose again. (An orange light on the scoreboard will indicate the player whose turn it is to choose.) 15 TT eS UC ae
; rn OM J a Daily Double The Jeopardy! round has one Daily Double clue and the Double Jeopardy! round has two Daily Double clues. These clues are randomly selected by the program. The Daily Double clue allows only the player who just chose the category and point value to respond. See the Pjayers Handout for rules concerning Daily Double, if you wish to help a player or team that is falling behind, you can prompt a Daily Double. The Host can assign the Daily Double to the currently picked clue by pressing and holding INCORRECT then pressing the SELECT button. 1, When a category and value that the program has randomly chosen to be the Daily Double has been selected, the DAILY DOUBLE logo
: will appear. 2. After the logo appears, a wager box is displayed. DAILY DOUBLE WAGER foo Se TE aR eR) 3. Ask the player who selected the category and vaiue to state his wager. (The Players Handout explains the maximum wagers allowed.) 4, Enter the wager amount using the Host Remote. Use the up arrow or down arrow button to change any of the five digits. Use the left arrow or right arrow button to move to a digit to the right or left, When the right amount is shown, press SELECT, 5. Read the clue aloud, then press BEGIN. (The player will not need to signal in.) 6. if the player responds correctly within 7 seconds: Press the CORRECT button on the Host Remote. The word CORRECT wi appear at the bottom of the screen. if the player does not respond correctly within 7 seconds:
Press the INCORRECT button on the Host Remote. The word INCORRECT will appear at the bottom of the screen. 7, Press BEGIN to return to the game board. 16 nite Rr GU DE ;
Double Jeopardy!
Double Jeopardy! plays just like a round of Jeopardy! except that the point values are twice as high. Refer to the Players Handout for rules concerning the game. You can access Double Jeopardy! in one of two wayseither at the end of a Jeopardy! game or at any time during a Jeopardy! round. eeu Ndi Moving to Double Jeopardy! from the End of Jeopardy!
1. After the Jeopardy! round is ended, the TV screen wi automatically display the Double Jeopardy! logo. 2. Press BEGIN. You will hear Alex Trebek announce, And now Double Jeopardy!. 3. The game board will appear and the clue values will fill in. Then you will hear Alex Trebek announce, Today's Double Jeopardy!
categories are and see the first category name appear, te) Ue Te Cte Pi] Pa Pa UT CU Pa aac ees] sa 4, Proceed as you would with Jeopardy!
Skipping to Double Jeopardy! without Completing Jeopardy!
You can skip to Double Jeopardy! at any time during a round of Jeopardy!. 1. From the game board screen, press and hold BEGIN for three or four seconds until the JEOPARDY! OPTIONS MENU appears. JEOPARDY! OPTIONS MENG bd aN i Om ert ADJUST SCORES START DOUBLE JEOPARDY!
BvD Ree eal eb a CHECK REMOTES EXIT GAME 2. Use the arrow buttons to highlight START DOUBLE JEOPARDY!. Press SELECT. The current leopardy! game ends and Doubie Jeopardy! begins. 7 WR Final Jeopardy!
Final Jeopardy! is the last round of play. It consists of one clue. Refer to the Players Handout for rules concerning the game. You can access Finat Jeopardy! in three ways:
Moving to Final Jeopardy! from the End of Double Jeopardy!
1. When the Double Jeopardy! round is ended, the TV screen will automatically display the Final Jeopardy! logo. 2. Press BEGIN to start. 3. Go to Step 1 of Final Jeopardy! Gameplay. Moving to Final Jeopardy! from the End of Jeopardy!
When the Jeopardy! round is ended, you can skip Double Jeopardy!
and move to the Final Jeopardy! round. 1. At the end of Jeopardy!, the Double Jeopardy! logo appears. 2. Press and hold BEGIN for three or four seconds until the JEOPARDY! OPTIONS MENU appears. Use the arrow buttons to highlight START FINAL JEOPARDY! and press SELECT. 3. Go to Step 1 of Final Jeopardy! Gameplay. Skipping to Final Jeopardy! during a Round You can skip to Final Jeopardy! at any time during a round. 1, Press and hold BEGIN for three or four seconds until the JEOPARDY! OPTIONS MENU appears. 2. Use the arrow buttons to highlight START FINAL JEOPARDY!
Press SELECT. The current Jeopardy! game will end, and Final Jeopardy! will begin. Go to Step 1 of Final Jeopardy! Gameplay. Bie) 7a 10h ARO AU els io Bu lsh (4) RETGRN TO GAME ADJUST SCORES START DOUBLE JEOPARDY!
START FINAL JEOPARDY!
Lop eS iio) ten yess) EXIT GAME 18 CSE UU Final Jeopardy! Gameplay 1. Once the Final Jeopardy! logo has appeared and you've pressed BEGIN, you hear Alex Trebek say, And now, here we go with Final Jeopardy!. 2. After a pause, you will hear Alex say, Todays Final Jeopardy!
category is. The category name will appear on screen, along with instructions about making wagers. Read the category aloud. LeU Cee) ed COMPOUND WORDS WRITE YOUR WAGERS Bel sane ORAS ato eee td 3. Ask each player to write down his wager on the answer paddle or a sheet of paper. (See the Players Handout for the maximum wagers allowed.) 4, Press SELECT. The Final Jeopardy! clue wilt appear. 5. Press BEGIN. The Final Jeopardy! theme song will play. Players have until the end of the music {about 30 seconds}
to finish writing their responses on their paddles or papers. 6. The number of the player with the lowest score will appear on screen. Ask that player to show her written response. Press CORRECT or INCORRECT. Then press BEGIN, 7. The wager box will appear. Ask the player to show her written wager amount. Use the arrow buttons to enter the amount in the wager box on screen. Press SELECT. You can also text in the wager using the texting buttons. Press the INCORRECT button on the Teacher Remote and use the texting buttons to text the wager, Press SELECT when you are finished. 8. Repeat Steps 6-7 until all responses have been checked and wagers have been entered. 9. The program will automatically calculate the scores and display the number of the winning player. The grand introduction theme song will play, and you will hear Alex Trebek announce, Today's Jeopardy! winner is! Read the name of the winner aloud. 10. Press BEGIN, The screen will return to the JEOPARDY!
START MENU. After a player displays his written response, press CORRECT or INCORRECT. Then press BEGIN. The wager box wilt appear, The word CORRECT or INCORRECT is displayed, depending on the button you pressed. PLAYER 1 WAGER CORRECT foo rel URL a ER Oe aol 19 We
Re et) yh PA CREATE YOUR OWN GAMES WITH CLASSROOM JEOPARDY! CLUE STUDIO Install Classroom Jeopardy! Clue Studio Windows Installation ig and Launching with Windows XP or Windows 7 1. Insert the Classroom Jeopardy! USB Flash Drive into a USB port on your computer. 2. The AUTO PLAY window will open. Select OPEN FOLDER TO VIEW FILES. If the AUTO PLAY window does not open, go to MY COMPUTER, and select GLUE STUDIO (removable drive). 3. Create a folder named Clue Studio where you want to store the Clue Studio software and the games you create. 4. Drag the Clue Studio application file CLUE STUDIO.JAR from the USB Flash Drive to your newly created Clue Studio folder. 5. Double click CLUE STUDIO.JAR to open Clue Studio. Macintosh 0S Installation Installing and Launching on a Macintosh with OS X 1. Insert the Classroom Jeopardy! USB Flash Drive into a USB port on your computer. 2. The USB Flash Drive icon will appear on your desktop. Double click the icon to open Clue Studio. 3. Create a folder named Clue Studio where you want to store the Clue Studio software and the games you create. 4, Drag the Clue Studio ap CLUE STUDIO.JAR from the USB Flash Drive to your newly created Clue Studio folder. 5. Double click CLUE STUDIO.JAR and it will open Clue Studio. 20 WRITE A GAME IN CLASSROOM JEOPARDY! CLUE STUDIO Game Name Celt Menu Bar ToolBar Category Name Cell Jeopardy! Round Final Jeopardyt Cell 1, Double click the GAME NAME CELL. Clue Response Cell The GAME NAME CELL editor window will appear. Note: The editor windows will stop entering characters when they have reached maximum length. Type in a name for your game. This is the name that will be listed on the game selection screen when you start playing Classroom Jeopardy!. When you are finished, click the OK button. 2. Double click the Category 1 CATEGORY NAME CELL. ea meecatreomr aoerenarin ares fo _ eoutes c= cEan Ca 21 Pest gee The CATEGORY NAME CELL editor window will appear. Type entries for the FULL SIZE CATEGORY field, the ABBREVIATED CATEGORY field, and the EXPLANATION field. The ABBREVIATED CATEGORY field will be displayed on your television when the game is played. Open and complete all of the remaining CATEGORY NAME cells for SINGLE JEOPARDY!
3. Double click the Clue 1 CLUE/RESPONSE cell. saactenage tanta vitar: { | [aeowse.-] [trace]
singe Ba Cue Opp cone Tisai ce Sg ey C)tace a ctvas in category Singh Pay
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The GLUE/RESPONSE cell editor window will appear. Type entries for the CLUE field and for the RESPONSE field. If applicable, select one of the SINGLE-PLAY CLUE OPTIONS. Single-play clues are clues which, when they are answered incorrectly, give away the correct answer to the other players. A True or False clue would be an example of a gle-play clue. Open and complete all the remaining CLUE/RESPONSE CELLS for SINGLE JEOPARDY!. 4, Select ROUND-DOUBLE from the MENU BAR or click the Double J! PRZEZ tool on the TOOLBAR to select the DOUBLE JEOPARDY! page of the game template. Open and complete the CATEGORY NAME CELLS and the CLUE/RESPONSE CELLS on the Double Jeopardy! round page of the game template. 5, Double click the FINAL JEOPARDY! CELL, The FINAL JEOPARDY!
CELL appears on both the SINGLE JEOPARDY! and DOUBLE JEOPARDY! template pages. 22 Selecthmage rao dace Coie The FINAL JEOPARDY! CELL editor window will appear. Type entries for the CATEGORY field, the CLUE field, and the RESPONSE field. When you have completed all the game template cells, you are ready to store the game onto a Classroom Jeopardy! USB Flash Drive, after which you can play your newly written game. 23 aes.) Bag oy Wy Adding Video, Audio and Images to Clues With Clue Studio you can add video, audio and images to clues as wel When the clue is selected, the image, audio or video will play, followed by a text clue screen as normal. For example, to enhance the clue He was an influential leader of the American Civil Rights Movement, you could add a picture of Martin Luther King Jr., a video of Or. King leading the Montgomery Bus Boycott in 1955, or an audio clip from his f Have a Dream speech.
(mage clues can also be used to display charts, graphs, special math equations or any other visual clue. Gather the images, audio clips, and video files you plan to use. Place them together in a folder, or on your desktop, to make it easy to find them when you are ready to insert them into the game. Image files must be in .jpg format. Audio files must be longer than 0.2 seconds and in .wmv format. Videos must be in .avi format. Converting videos to .avi format suitable for Classroom Jeopardy!
games is explained in the next section. Press the BROWSE button at the bottom of the CLUE/RESPONSE editor window. Navigate to your image (jpg), audio (.wmv) or video
(.avi} file and select it. Click OPEN and the file will be inserted into that clue. Press PREVIEW to see how it will look in the game. Converting Videos to .Avi Files Using FFMPEG In order to use video in Classroom Jeopardy!, you will need to convert your video clips to .avi format using a file converter named FFMPEG. You can download this conversion tool for free at the following Web sites:
Macintosh version: http://ffimpegx.en.softonic.com/mac Windows version: http://www.videohelp.com/tools/ffmpeg The most current Web addresses for FFMPEG converters can always be found at www.classroomjeopardy.com. Download the FFMPEG converter to your computer and place it in the Clue Studio folder that contains the Clue Studio application
{ClueStudio.jar). Placing the Clue Studio application and converter application in the same folder will enable the CONVERT VIDEO button to work properly. Important: Before you begin converting video you will need to jalize your settings. 1. Click the SETTINGS button. The SETTINGS window will open. i Comertad Fes:
f fie T Fader pet ae) 24 TSE ae
" secings :
Directories = = el oo FFLAPEG path Gutput dlrectory
{chcresiuaovddee 2. Click the BROWSE |S] button next to the FEMPEG PATH line. Navigate to the FFMPEG application in your Clue Studio folder. Select the FFMPEG application and click OPEN. This will link the VIDEO CONVERSION UTILITY to the FFMPEG application. 3, Now click the BROWSE |S button next to the OUTPUT DIRECTORY line. This is where your converted videos will be placed. Navigate to the folder in which you will keep your converted videos and click OPEN. When you are ready to add your converted videos to your game, you will navigate to this folder from the BROWSE button in the Clue/Response window, 4. Please note that the video quality setting is also located in the SETTINGS window. When you begin to convert video you may return here to adjust this setting. To convert videos for use in Classroom Jeopardy!:
1. Click the CONVERT VIDEO button on the toolbar. The VIDEO CONVERSION UTILITY window will open. 2. Click the ADD button and navigate to the video file you wish to convert, Click OPEN and the file will appear in the SOURCE FILES window. Add as many different videos as you need. The VIDEO CONVERSION UTILITY can convert an entire batch at one time. 3. Click the SETTINGS button to set the video quality. High quality will generate the clearest video, but the largest file. Low quality set the FFMPEG path, a dialog box will pop up and direct you to the SETTINGS window, (See the previous section regarding initializing settings.) When completed, the files will appear in the CONVERTED FILES window. Video conversicn uifity:
| Ctmeoie J (LLisowin_]
Source ies:
Fits Foleet B35 Date ieennedy avi CiGlueShudioweiginal videos S(ETSMan Hap 30 Tea igohnson.ev C:AGiveStudislorginal videos "TEED YEElHan Aug 90.1240
[Eisenhower av | CASlde Studio\onginal videos 366436slMon avg 30 1348-
[Bisenhower aT" ]GXClueSuuciewriginal vileos_| "3604308 oa ag 30128 ne eee Convoriod Fes:
[eae lB Tes Tita 25 BS Inserting Symbols into Glues or Responses The following symbols are available to use in categories, clues and responses.
a To insert a symbol, press the SYMBOLS button, to reveal the special
. characters. Select the symbol on the chart and click INSERT. Note: A letter like U, with an ascender will overlap a letter like G with a descender if the character with the ascender lines up under the character with a descender. Adding an extra space in one of the lines of text will shift one of the characters over and fix the problem. 26 Mes Ga USING THE MATH CLUE FUNCTION Classroom Jeopardy! Clue Studio has the ability to create special characters for math clues. There are a few codes to learn and then you can create math clues for your Classroom Jeopardy! games. Math Function BEd (Ses s ij a a uperscript aay Eee Subscript -
Fraction /
ri sarees! (10+-X) reas Cae ever eaeat ae) lea eo siar) Square Root v
{symbol menu}
Negative Number | -
(hyphen) Vertical Equations | VERT 1. To create a Math Clue, double click the CLUE/RESPONSE cell you will use for that clue, The CLUE/RESPONSE cell editor window will appear:
Ver aera Sao i umcrepinaerees imecrmtiny [Ce) i?
te eye Ops .
[pvetenncne npr
| Beearememcsegey tapers
= CE ==) 27 ees mee 2. Type the math clue into the clue window using the math clue tags. 3. Click the MATH GLUE button, The Math Clue function will create a jpg image of your clue. Every time you make a change to your math clue tags, remember to click the MATH CLUE button again, to refresh your image. You can check your math clue at any time by clicking the PREVIEW button. Important:
The MATH CLUE button serves two functions. It creates the image of your math clue based on your math-clue tags, and it also places the math clue in that cell.of the game scren.If you change your math. lue tags or mov that clue to another cell, or. category, you will need'to click the MATH CLUE button gain. to, be sure the clue works.correctly.in the game. Soe 5. Click the OK button to return to the Clue Response window and OK again to return to the Clue Studio game screen. Note: If you are unable to create your math equation using the Math Clue tool, you can scan your equation and include it in your clue as an image. 28 Te a as STORE A CLASSROOM JEOPARDY!
GAME ON A USB FLASH DRIVE Now that you've finished filling in a game template, save the file to your Clue Studio folder. Name the file something that will make it easy to identify which game it is. Clue Studio will also create a folder of media assets using that same game name, Now you're ready to copy the contents to a USB Flash Drive. Most USB Flash Drives can be used with Classroom Jeopardy!
For Windows Users:
Insert the Classroom Jeopardy! USB Flash Drive into a USB port on your computer, The AUTO PLAY window will open. Select OPEN FOLDER TO VIEW FILES. If the AUTO PLAY window does not open, go to MY COMPUTER, and select CLUE STUDIO {removable drive). Drag both the game and the folder of game media assets (same name as the game) to the CLASSROOM JEOPARDY! USB FLASH DRIVE window. The game will not play correctly without the media assets folder. For Mac Users:
Insert the Classroom Jeopardy! USB Flash Drive into a USB port on your computer. The USB FLASH DRIVE icon will appear on your desktop. Double click the icon to open CLUE STUDIO. Drag both the game and the folder of game media assets
(same name as the game) to the CLASSROOM JEOPARDY! USB FLASH DRIVE window. The game will not play correctly without the media assets folder, Bra CCU mc airy tole) Deere) Brera mad mare approximately 512MB, fe EET m etre hat Fea oe LE eC audio or video are about 60KB. Adding POS CR Cee etd Hiroe rom CCLRC tay eM tei LUR CL with an average amount PUL Boater SR mae) super-media rich with PU MLS Ely e Be sure to eject the USB Flash Drive before you remove it from the USB port. To eject the drive: Windows users, right click the US8 Flash Drive icon on your computer and select EJECT. Mac users, drag the USB Flash Drive icon to the trash. Remove the USB Flash Drive and insert it into the back of the Classroom Jeopardy! Base Unit. Now you are ready to play!
Opening and Resaving Classroom Jeopardy!
Editor Files (.jgm files) You can open the old version of Classroom Jeopardy! games that you have on your computer using the new Clue Studio software. Simply open Clue Studio, click FILE and select OPEN. Navigate to the file and select If you need to move games off an old-style cartridge, you will need to use the |Link and the old J-Edit software. Fallow these steps:
1. Plug the cartridge into the J-Link and plug the |Link cartridge reader into the USB port of your computer. 2. Open the old J-Edit software 3. Click the cartridge icon in the tool bar. This opens the game cartridge interface. It shows the contents of the game cartridge. 4. Click one title and then click load selected game into }Edit. 5. Click save-as and put the game in your Clue Studio folder (or wherever you store your garnes}. 6. You can open the game with Clue Studio, edit and save (or save-as), 29 Reet Ge Olea) FCG Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
*Reorient or relocate the receiving antenna. Increase the separation between the equipment and receiver.
+ Consult the dealer or an experienced radio/TV technician for help. Note: The user is cautioned that changes and modifications made to the equipment without the approval of manufacturer could void the user's authority to operate this equipment. 30 Ha) WT ecart WARRANTY INFORMATION Dear Customer, Thank you for purchasing Classroom Jeopardy! We're certain that you and your students will enjoy the learning fun offered by this product. Educational Insights warrants each unit against factory defects in material and workmanship for one year from the date of purchase to the original purchaser only. This warranty is invalid if the damage or defect is caused by accident, consumer abuse, or unauthorized alteration or repair. This warranty does not cover any claim concerning warn-out or defective batteries, If your Classroom jeopardy! fails to operate satisfactorily during the first year after purchase, return it postage prepaid to the address below. Be sure to include the product, your name, address, phone number and/or e-mail, a copy of your sales receipt or invoice, and a brief description of the problem. If the unit is found to be defective within the first year, it will be repaired or replaced at no further cost to you. Direct all returns to:
Educational Insights Warranty Replacements 380 N. Fairway Drive Vernon Hills, [L 60061 Customer Service:
(800) 995-4436 (U.S. & Canada) or
+44 (0)1553 762276 (U.K. & Europe) Register your Classroom Jeopardy! unit at:
www.educationalinsights.com/productregistration 31
Jeopardy! is a registered trademark of Jeopardy Productions, Inc. 2011 Jeopardy Productions, In All rights reserved. Classroom Jeopardy! product design and gamecode Educational Insights, Inc. Gardena, CA 90248 (USA) All rights reserved. Conforms to ASTM F 963, FCC Part 1 Ce ae RUMEN SLY
) e Educational Insights
1 | authorization letter | Cover Letter(s) | 175.86 KiB |
GESTS LEARNING is RESOURCES Educational Insights*
Authority to Act as Agent Date: 17 Feb 2011 American Telecommunication Certification Body, Inc. 6731 Whittier Avenue Suite C110 McLean, VA 22101 To Whom It May Concern:
SGS-CSTC Standards Technical Services Co., Ltd. (SGS) Shenzhen Branch is authorized to act on our behalf, until otherwise notified, for applications to American Telecommunication Certification Body, Inc. (ATCB). We certify that we are not subject to denial of federal benefits, that includes FCC benefits, pursuant to Section 5301 of the Anti-Drug Abuse Act of 1988, 21 U.S.C. 862. Further, no party, as defined in 47 CFR 1.2002 (b), to the application is subject to denial of federal benefits, that includes FCC benefits. Thank you, Agency Agreement Expiration Date: ically 8 12 months jit VV) q By: ___ Patrick May
(Signature') (Print name) Title: __ Product Manager, Electronics On behalf of: Educational Insights
(Company Name) Telephone: (847) 968-3740
'_ Must be signed by applicant contact given for applicant on the FCC site, or by the authorized agent if an appropriate authorized agent letter has been provided. Letters should be placed on appropriate letterhead.
frequency | equipment class | purpose | ||
---|---|---|---|---|
1 | 2011-03-22 | 2405 ~ 2477 | DXX - Part 15 Low Power Communication Device Transmitter | Original Equipment |
app s | Applicant Information | |||||
---|---|---|---|---|---|---|
1 | Effective |
2011-03-22
|
||||
1 | Applicant's complete, legal business name |
Educational Insights
|
||||
1 | FCC Registration Number (FRN) |
0018167981
|
||||
1 | Physical Address |
152 W Walnut Street, Suite 201
|
||||
1 |
Gardena, California 90248
|
|||||
1 |
United States
|
|||||
app s | TCB Information | |||||
1 | TCB Application Email Address |
h******@acbcert.com
|
||||
1 | TCB Scope |
A2: Low Power Transmitters (except Spread Spectrum) and radar detectors operating above 1 GHz
|
||||
app s | FCC ID | |||||
1 | Grantee Code |
MJO
|
||||
1 | Equipment Product Code |
EI-8099
|
||||
app s | Person at the applicant's address to receive grant or for contact | |||||
1 | Name |
L**** L****
|
||||
1 | Title |
Quality & Compliance Director
|
||||
1 | Telephone Number |
84799********
|
||||
1 | Fax Number |
84757********
|
||||
1 |
k******@learningresources.com
|
|||||
app s | Technical Contact | |||||
1 | Firm Name |
SGS-CSTC Standards Technical ServicesLtd
|
||||
1 | Name |
L******** S****
|
||||
1 | Physical Address |
No.1Workshop, M-10, Middle Section
|
||||
1 |
Shenzhen
|
|||||
1 |
China
|
|||||
1 | Telephone Number |
0755-********
|
||||
1 |
s******@sgs.com
|
|||||
app s | Non Technical Contact | |||||
n/a | ||||||
app s | Confidentiality (long or short term) | |||||
1 | Does this application include a request for confidentiality for any portion(s) of the data contained in this application pursuant to 47 CFR § 0.459 of the Commission Rules?: | Yes | ||||
1 | Long-Term Confidentiality Does this application include a request for confidentiality for any portion(s) of the data contained in this application pursuant to 47 CFR § 0.459 of the Commission Rules?: | No | ||||
if no date is supplied, the release date will be set to 45 calendar days past the date of grant. | ||||||
app s | Cognitive Radio & Software Defined Radio, Class, etc | |||||
1 | Is this application for software defined/cognitive radio authorization? | No | ||||
1 | Equipment Class | DXX - Part 15 Low Power Communication Device Transmitter | ||||
1 | Description of product as it is marketed: (NOTE: This text will appear below the equipment class on the grant) | CLASSROOM JEOPARDY! | ||||
1 | Related OET KnowledgeDataBase Inquiry: Is there a KDB inquiry associated with this application? | No | ||||
1 | Modular Equipment Type | Does not apply | ||||
1 | Purpose / Application is for | Original Equipment | ||||
1 | Composite Equipment: Is the equipment in this application a composite device subject to an additional equipment authorization? | No | ||||
1 | Related Equipment: Is the equipment in this application part of a system that operates with, or is marketed with, another device that requires an equipment authorization? | No | ||||
1 | Is there an equipment authorization waiver associated with this application? | No | ||||
1 | If there is an equipment authorization waiver associated with this application, has the associated waiver been approved and all information uploaded? | No | ||||
app s | Test Firm Name and Contact Information | |||||
1 | Firm Name |
SGS-CSTC Standards Technical Services Co.,Ltd.
|
||||
1 | Name |
J**** Z********
|
||||
1 | Telephone Number |
86755******** Extension:
|
||||
1 | Fax Number |
86075********
|
||||
1 |
J******@sgs.com
|
|||||
Equipment Specifications | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Line | Rule Parts | Grant Notes | Lower Frequency | Upper Frequency | Power Output | Tolerance | Emission Designator | Microprocessor Number | |||||||||||||||||||||||||||||||||
1 | 1 | 15C | 2405.00000000 | 2477.00000000 |
some individual PII (Personally Identifiable Information) available on the public forms may be redacted, original source may include additional details
This product uses the FCC Data API but is not endorsed or certified by the FCC