Welcome to Golem Arcana!
The Great Khan is dead and the world of Eretsu is at war. While the Khans heirs vie for control of the Gudanna Dominion he forged, the Durani Empire, unchanged and unchallenged for almost a thousand years before The Khan conquered its southern provinces, moves with surprising speed to recapture its former lands. From the Tel Najar to the Great Gardens, the ground quakes beneath the feet of monstrous Golems marching off to battle. Arcane titans crafted from bone, branch, stone, and blood, the fearsome Golems stand in the forefront of the rival armies. With Eretsu descending into chaos, now its your turn to choose sides and take command of a Golem army. The Best of Both Worlds There is a certain magic that happens when people gather around a table to play a game. Golem Arcana harnesses that magic and combines it with the depth and accessibility of electronic games to create something newa digitally-enhanced miniatures boardgame. Golem Arcana seamlessly connects your smartphone or tablet to the games figures, board, and cards via the Bluetooth-powered Tabletop Digital Interface (TDI) Stylus. You can tap any of the game pieces with the stylus at any time to send information to the Golem Arcana App running on your mobile device. The App adjudicates the game, helps you understand the rules, manages record keeping, and provides the kind of dynamically evolving gameplay previously found only in online games. Whats in the Box Six Golem figures with TDI bases Six Golem TDI cards matching the figures Six 3 x 3 double-sided TDI map tiles Two Control Cards Four two-sided Mana Well Tokens One sheet of banner stickers Six flagpoles Two 10-sided dice The TDI Stylus The Combatants (SIDEBAR) As the vast Gudanna Dominion and the ancient Durani Empire maneuver to war, dozens of Zikia Tribes and Urugal Clans within their borders answer their liege lords call to arms. Some fight for their host nations with pride; some are coerced, and some avoid the fray altogether, hoping that the coming conflagration will provide them an opportunity to claim their independence. The Gudanna, Durani, Zikia, and Urugal each field Golems created using their respective Arcana ancient religious texts that are part philosophical treatise and part magical grimoire. Arcanum Durani: teaches the crafting of Golems from precious stones and minerals. The Golems of Arcanum Durani are typically heavily armored and employ powerful ranged attacks to besiege and wear down enemies. Arcanum Gudanna: teaches the crafting of Golems from the soil of the earth and blood of the fallen. The Golems of Arcanum Gudanna move fast and strike hard. They are well-
suited to hit-and-run warfare. Arcanum Urugal: teaches crafting of Golems from the bones of the dead. The Golems of Arcanum Urugal are blunt instruments, built to withstand punishment while battering their opponents into the dirt. Arcanum Zikia: teaches the crafting of Golems from living things. Golems of Arcanum Zikia are tailor-made for ambush tactics, using an array of special abilities to surprise and defeat their enemies..
(END SIDEBAR) The Golem Arcana App To play, youll have to download the Golem Arcana App and install it on your smartphone or tablet. For instructions on how to download the App and a list of supported mobile devices, please visit www.golemarcana.com/app. This booklet contains a basic overview of the game to get you started, but dont worry about trying to absorb everything you read. The Golem Arcana App will take care of all the record keeping and walk you through the rules as you play. Youll soon get the hang of it!
Getting Started Lets get you up and playing!
Create Your HBS Account Before you get started, youll need to create an HBS Account so youll have access to your army designs and digital playing pieces even when youre using a friends smartphone or tablet. The Golem Arcana App will guide you through this process. Once you create your account and sign in, youll be able to access the tutorials and start a game. Prepare the TDI Stylus Your next step is power up the TDI Stylus and connect it to your smartphone or tablet. Follow these simple instructions 1. The TDI Stylus ships with batteries already installed. Remove to red tab to enable the batteries. 2. On your smartphone or tablet, make sure that Bluetooth is enabled. 3. Turn on the Stylus by momentarily pressing the power button. Youll see the light on the Stlyus blink green. In the Golem Arcana App, select Bluetooth from the main menu and then tap Scan. 4. 5. Once the App locates your stylus, a default device name (a random string of numbers and letters) will appear. Tap the stylus name on the screen. 6. The App will request a four digit PIN number. The default PIN number is 0000. Use your devices keyboard to enter the default PIN and tap OK 7. Once is connected, tap the Menu button and then the Stylus button. Here you should enter a custom name and PIN number for your stylus. This is important to do so that you can identify and pair with your stylus when other styluses are close by, such as at Organized Play events or conventions. If your device loses the stylus during play (by walking too far away from the table, for instance), the App should automatically re-pair when it detects the stylus again. In future games you only need to select your personally named stylus and enter your PIN to pair it.
<STYLUS DIAGRAM GOES HERE. Text callouts: Battery compartment, Power button (tap to turn on, hold to turn off), Trigger, Info button, Conductive tip (can be used on your phone or tablets touchscreen), Reader (used to tap game pieces on the tabletop)>
Using the Stylus The TDI stylus connects Golem Arcanas figures, cards, and map tiles to the games App. When tapping a Golem card, the Control Card, or a Map Tile, point the stylus straight down. When tapping a Golem figure hold the stylus at roughly a 45 degree angle and tap the When touching the screen of your mobile device, turn the stylus around to use the angled surface of the figures base. conductive tip on the back of the stylus. The Tutorial Scenarios included with the Golem Arcana App will walk you through how to use the stylus to scan and activate the various playing pieces and their individual capabilities. If your stylus stops working:
First, try replacing the batteries and reconnecting. If that doesnt work, you can reboot the stylus by simultaneously holding all three buttons for a few seconds. If a reboot doesnt get the stylus up and running, restore it to its factory default condition by inserting a paper clip in the small hole located just inside the battery door. Using the Control Card The Control Card provides access to deeper levels of information and gives players the ability to make selections without using a mobile devices touchscreen. Of course, if your mobile device is handy, you can it use it for any of these functions. You can tap the Control Card to:
Get an Army Status report. Tapping Army Status brings up a report on your own Army;
touch the arrows on either side of the Army Status icon to toggle between your army and your opponents army. View the Ancient Ones in play and access their powers. Tapping the Ancient Ones icon brings up the first Ancient One in your army. Use the arrows on either side of the Ancient Ones icon to toggle between your Ancient Ones and, ultimately, those of your opponent.
(You can view your opponents Ancient Ones so you know what youre up against, but you obviously cant access their powers!) View the game map. If something happens to displace your game pieces (damn cats!), you can check the location of all Golems, Mana Wells, and other status effects by tapping the Map icon on the Control Card. To zoom into a specific part of the map use the stylus to tap a region in the area of interest. Make a selection. Whenever the Golem Arcana App asks you to make a selection, touch the appropriate Rune Symbol on the Control Card rather than tapping the screen of your smartphone or tablet. Enter dice rolls. The Golem Arcana App can roll the dice for you, but you can roll the dice yourself if youd prefer. If you choose this option, after you roll the dice, use the number icons on the back of the Control Card to enter your dice roll. Youd tap the 7 icon twice in a row to indicate a dice roll of 77, for example. Preparing the Playing Pieces Before you play, carefully peel off the banner stickers and wrap them over the flagpoles. Once assembled, these banners fit in the small hole on the base of each Golem miniature. During play, these banners will help you distinguish your Golems from your opponents Golems and from each other. The App will help you place banners on each of your figures before each game. Playing the Game To begin a game of Golem Arcana, choose New Game from the Apps Main Menu and then choose first of the Tutorial Scenarios. The scenario will show you how to lay out the map tiles on the tabletop. Each tile has a number in its upper right hand corner and features an a side and a b side. (Tile 1b is on the flipside of Tile 1a, etc.) Set up the map tiles in the configuration indicated in the scenarios description, then place Mana Well tokens of the appropriate size on the indicated game squares. Next, choose sides and set up each sides Golems in the indicated squares. Place the appropriate Golem Cards in front of each player. The Tutorial scenarios will explain all the games rules. Once youve completed them, you can move on to any of the other scenarios available in the App. Keep an eye out for new scenarios that will be released and automatically downloaded into your Golem Arcana App!
Your Army Each army consists of Golems, Knights, Ancient Ones, and Relics. Golems: Golems are giant magical constructs that are armed with various physical and magical capabilities. Golems come in four classes indicating their relative size and formidability: Warsprite (the smallest), Ogre, Titan, and Colossus (the largest). Each Golem is represented on the board by a pre-painted figure and a corresponding Golem Card. Knights: Each Golem is ridden and directed by a Knight. Most Knights have one or more special powers or abilities. Knights arent represented by pieces on the game board; you access their abilities via the Golem Arcana App. Ancient Ones: Ancient Ones are powerful gods who have chosen to intervene on behalf of an army. Ancient Ones have one or more supernatural powers that can be accessed once its army has harvested Mana. Like Knights, Ancient Ones arent represented by game pieces; their abilities are accessed via the Golem Arcana App. Relics: Relics are powerful magical artifacts of the Ancient Ones. Relics have a wide variety of magical powers that can be used in various ways. Relics are represented by Relic Cards which are provided in expansion figure sets.
<Golem Card w/Callouts Goes Here>
Victory Points and Endgame Conditions Each Golem Arcana scenario specifies the conditions under which the game ends and how the players accumulate Victory Points (often by destroying enemy Golems). When the game ends, the player with the most Victory Points is the winner. This is Just the Start One of the most exciting elements of Golem Arcanas TDI system is that it allows the game to evolve and expand on an ongoing basis. Keep playing, because every time you launch the game and your device is connected to the internet, the Golem Arcana App will update itself with new functionality, new Knights, new Ancient Ones, and new Scenarios to keep the game interesting. This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help. This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. Changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. Golem Arcana is and 2014 Harebrained Holdings Inc. Patent Pending