__Grabb the Ninja handi like this
. The top of the Ninja grip is where the red light and button is located. Before starting insert the batteries into the rock and the Ninja Grip. to The button must be facing towards your body with your fingers Play make sure that the room is dimly lit to allow the projections to * wrapped around the battery box:
appear clearly on the re Make sure to have ce ninja grip in your HOWTO PUAY.:
Step 1: Make sure to be in a dimly lit place so that the projections can
: be seen clearly. Also make sure that the ninja grip is ready in your
: hand. ve ee X AA batteries
(not included)
: Step 2: Once ready, there is a slider button on the Rock that will
> need to be turned on. When this happens music will play. There is another slider switch on the Ninja Grip where you can choose the
: difficulty level. When this is on the red light on top of the Ninja Grip will shine. 3X AA batteries
(not included) Assembkle the inja on top of = : ? oa ; ; eee F Fy a ReTC : + Step 3: For the game modes, there are 3 levels of difficulty and a practice mode. Once the game mode is chosen, press the button on top of the Ninja Grip to start the game. Step 4: When the game is turned on, an intro music will play. The Ninja shadow will appear on the wall and present you with a pre-fight
+ show so you can experience all of its moves. There are two different positions that the Ninja shadow may show as a defense (or blocking action). High Defense and Mid Defense. The player will have to execute the correct attack action with the ninja grip to score a point.
> Player: High Attack: When the Ninja Shadow shows a high defense
: position covering its head, the player will have to move the grip ina To accurately play the game you need to be on the left-hand side of |: thrust motion either towards the torso or foot of the,Ninja Shadow. the shadow, so you are face to face. You can move the Rock more . forward or backward to create the best height for the shadow to train with. You evan can put some additional objects under the projector to get the height you need. Be sure not to stand in front of the projection otherwise you will not be able to see the moves the Ninja Shadow makes. Additional height if needed Player: Mid Attack: When the Ninja Shadow shows a Mid defense position blocking its torso, the player will have to attack
: by moving the grip in a thrust motion either towards the head or foot of the Ninja Shadow. Projector Te TT Pe Mel) inj Bee eee eee ce es saree ssfully, a Green Light:
yer attacked the indicates that the en 2 Player attacks the Ninja shadow suce:
dicates that the shadow was hit, If the pl idow in the wrong direction a Red Light flash As TT a:
re are three different positions that the Ninj. from. High Attack, Low Attack, and Mid Attac!
to defend (or Block) using the ninja grip. shaclow may attack The player will have Player: High Defense: When the Ninja Shadow shows a thrust action upward, the player will have to move the grip upwards in a defen-
sive/blocking action to score a point. Player: Mid Defense: When the Ninja Shadow shows an attack or thrust action towards the center, the player will have to block their mid torso to defend the attack and score a point Player: Low Defense: When the Ninja Shadow shows an attack or thrust action downwards, the player will have to move the grip downwards defending the attack. Shadow Fighter has 4 Game modes, Level 1 / Level 2/ Level 3 and Practice Level. Select your Game from the slide switch at the top of the Ninja Grip (Fig. A) and then press the button to begin to play. Slide the switch to select the difficulty level Fig.A Level 1-3 have exactly the same game play. The level of difficulty due to the increase of speed in Actions. nly difference is the ie Ninja Shadows Eee wa x
: This mode is suggested before trying to play any of the games. It is
: very important to understand how to move the Ninja Grip to
: accurately attack and defend. Once you have mastered each move s you can then go and play for real.
- When you move the slide switch to practice, the game will begin straight away. Press the button on top of the Ninja Grip to select a move to practice. When the Ninja Shadow is attacking you must defend yourself, when the Ninja is defending, you must attack!
You can continue to practice on the same move until you have mastered it. When you are ready to try a new move just press the button on the top of the Ninja Grip to change it.
: To win the game the player must be able to defeat the shadow in
: two out of three rounds. When the player wins more rounds, a music indicating that the player has won will be played. But if the player loses a different music indicating a loss will play. Battery Warnings
-Non rechargeable batteries are not to be recharged.
-Rechargeable batteries are to be removed from the product before being charged
(If designed to be removable).
-Rechargeable batteries are only be charged under adult supervision.
(If designed to be removable).
-Do not mix alkaline, standard (carbon, zinc), or rechargeable batteries.
-Do not mix old and new batteries.
-Only batteries of the same or equivalent type as recommended are to be used.
-Batteries are to be inserted with the correct polarity
-Worn out batteries are to be removed from the product.
-The supply terminals are not to be short-circuited.
-Dispose of battery (ies) safely.
-Do not dispose of this product in a fire, batteries inside may explode or leak. Waming: Changes or modifications to this unit not expressly approved by the party responsible for compliance could vold the User's authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential instalation. This equipment generates, uses and can radiate radio frequency enersy and, if not installed and used In accordance with the instructions, may cause harmful interference to radio communications, However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful reset ee esr cn ey RS ee Suen moe
* encouraged to try to correct the interference by one or more of the following measures:
Vier esis ss nee Reorient of relocate the receiving antenna, Increase the separation between the equipment and receiver. Connect the equipment into an outlet on a clrcult different at to whlch the recelver Is connected, Consult the dealer or an experienced radiofTY technician fone This device complies with Part 15 of the FCC Rules. 8 615 Ve SECOND STREET. SS a er SST TL CUEL AHL]