Layout Diagram English Default Button Inputs English Pairing English Schma de la disposition Franais INSTRUCTION MANUAL MANUAL DE INSTRUCCIONES GUIDE DUTILISATION ZL Button ZR Button L Button R Button Capture D-Pad Home X Button A Button B Button Y Button Left Analog Stick Right Analog Stick Select Start R Button L Button ZR Button ZL Button Includes receivers for SNES & USB ports, USB-C Cable and Instruction Manual. Controller SNES D-Input DPad Left Analog Right Analog DPad Dpad Dpad X-Input Dpad Switch Dpad Left Analog Left Analog Left Analog Right Analog Right Analog Right Analog
A B X Y L R L R
1 A B X Y L R ZL ZR LS RS Capture Home Select Start LED Lights Connection Select Start SNES Receiver 3 2 4 1 5 6 7 8 11 12
13 9 10 1 1 2 3 4 5 6
7 8 Z+
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9 10 1 & 2 USB Receiver A B X Y L R ZL ZR LS RS
1 Capture Home Charging For the latest updates and support, please visit www.retro-bit.com/support For questions or concerns please contact info@retro-bit.com
@retrobitgaming Retro-Bit is a registered trademark of Kool Brands, LLC. Nintendo Switch and SNES are registered trademarks of Nintendo of America, Inc. USB and USB-C are registered trademarks of USB Implementers Forum, Inc. All other mentioned trademarks are either trademarks or registered trademarks of their respective owners. This product is not endorsed, manufactured, produced, sponsored, or licensed by Nintendo of America, Inc., USB Implementers Forum, Inc. or any of their affiliates 2012 Kool Brands, LLC. Features Macros Compatible with SNES, Nintendo Switch, and USB enabled devices Includes receivers for SNES and USB ports*
Additional ZL and ZR shoulder buttons Features Home and Screenshot buttons Additional macros for versatile gameplay Includes 3 Ft. (1M) USB-C cable to charge controller
*Receivers update via Micro-USB (Not Included) Mode Held Input Description Input Switch Start + B for 5 sec Switch between D-Input and X-Input. Some consoles and programs require X-Input. SNES Receiver Connect the SNES receiver to the console. Power on the console and the LED on the receiver should start to blink slowly. Press and hold the pairing button on the receiver until it begins to blink rapidly. Press Start on the controller to power it on. If it does not connect automatically, you may need to press Start again to force the connection. USB Receiver Connect the USB receiver to the console. Power on the console and the LED on the receiver should start to blink slowly. Press and hold the pairing button on the receiver until it begins to blink rapidly. Press Start on the controller to power it on. If it does not connect automatically, you may need to press Start again to force the connection. When paired to a console such as the Switch, the LEDs on the controller will light up based on the player #. On other devices, the lights will display according to the input. D-Input is the first light and X-Input is the first two lights. Some consoles or programs will prefer X-Input in order to function. See Macros for more information. To charge the controller, connect the included USB-C charge cable to the USB-C port on the controller to a charged USB port. If connected to an outlet, it should enter the fast charging state and fully charge within 2-3 hours. Troubleshooting Factory Reset Should you encounter issues with the controller, use a thin, hard item like an unbent paper clip and insert it into the hole on the back of the controller. The controller will turn with all connections and settings reset. Power Issues You will get around 10-12 hours of active playtime on a full charge. To charge the controller, connect the USB-C cable into the controller and the USB end into a powered available port. The SNES receiver is powered by the console. DO NOT connect a powered Micro USB cable into the receiver as this may damage your console or receiver. Firmware Updates Visit www.retro-bit.com/support to view any available firmware updates. A Micro USB to USB cable will be needed for firmware updates on the SNES receiver. Do not install non-official programs or updates. This may damage your product or affect the performance negatively. ZL Bouton ZR Bouton L Bouton R Bouton Capture D-Pad Home X Bouton A Bouton B Bouton Y Bouton Stick analogique gauche Stick analogique droit Select Start R Bouton L Bouton ZR Bouton ZL Bouton Comprend des rcepteurs pour les ports SNESMD et USBMD, un cble USBMD-C et un manuel dinstructions. Caractristiques Compatible avec les appareils compatibles SNESMD, Nintendo SwitchMD et USBMD Comprend des rcepteurs pour les ports SNESMD et USBMD*. Boutons gchettes supplmentaires ZL et ZR Boutons Home et Screenshot Des macros supplmentaires pour un jeu polyvalent Comprend cble de 3 pi (1M) USB-CMD pour charger la manette
*Les rcepteurs sont mis jour par un cble Micro-USBMD (non inclus) Configuration des boutons par dfaut Franais Franais Descripcin Espaol Entradas de botn predeterminadas Espaol Emparejamiento Espaol Manette SNESMD DPad Dpad DPad Analogique gauche Analogique droit D-Input Dpad Analogique gauche Analogique droit X-Input Dpad Analogique gauche Analogique droit Switch Dpad Analogique gauche Analogique droit 1 2 3 4 5 6
7 8 Z+
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9 10 1 & 2 Rcepteur USBMD A B X Y L R ZL ZR LS RS
1 Capture Home Charge
A B X Y L R L R
1 Select Start Rcepteur SNESMD 3 2 4 1 5 6 7 8 11 12
13 9 10 1 A B X Y L R ZL ZR LS RS Capture Home Select Start Indicateurs DEL Connexion Macros Mode Configuration maintenue Description Commutateur de configuration Start + B pendant 5 sec Passez entre D-Input et X-Input. Certaines consoles et certains programmes ncessitent la configuration X-Input. Connexion sans fil Rcepteur SNESMD Connectez le rcepteur SNESMD la console. Allumez la console et la DEL du rcepteur devrait commencer clignoter lentement. Appuyez sur le bouton de connexion du rcepteur et maintenez-le enfonc jusqu ce quil commence clignoter rapidement. Appuyez sur Start sur la manette pour lallumer. Si elle ne se connecte pas automatiquement, vous devrez peut-tre appuyer nouveau sur Start pour forcer la connexion. Rcepteur USBMD Connectez le rcepteur USBMD la console. Allumez la console et la DEL du rcepteur devrait commencer clignoter lentement. Appuyez sur le bouton de connexion du rcepteur et maintenez-le enfonc jusqu ce quil commence clignoter rapidement. Appuyez sur Start sur la manette pour lallumer. Si elle ne se connecte pas automatiquement, vous devrez peut-tre appuyer nouveau sur Start pour forcer la connexion. Lorsquelle est connecte une console comme la Switch, les DEL de la manette sallument en fonction du numro du joueur. Sur dautres appareils, les indicateurs sallument en fonction de la configuration. Le premier indicateur lumineux dsigne la configuration D-Input et les deux premiers indicateurs lumineux X-Input. Certaines consoles ou certains programmes prfreront la configuration X-Input pour la mise en marche. Voir la section Macros pour plus dinformations. Pour charger la manette, connectez le cble de charge USBMD-C fourni au port USBMD-C de la manette un port USBMD aliment. Si elle est connecte une prise de courant, la manette devrait passer en mode de charge rapide et se recharger compltement en 2 ou 3 heures. Rsolution des problmes Rinitialisation dusine Si vous rencontrez des problmes avec la manette utilisez un objet fin et dur comme un trombone dpli et insrez-le dans le trou au dos de la manette. La manette sera active avec toutes les connexions et tous les paramtres rinitialiss. Problmes dalimentation Vous aurez environ entre 10 et 12 heures de jeu actif pleine charge. Pour charger la manette, branchez le cble USB-CMD dans la manette et lextrmit USBMD dans un port disponible aliment. Le rcepteur SNESMD est aliment par la console. NE BRANCHEZ PAS un cble Micro USBMD sous tension dans le rcepteur, car cela pourrait endommager votre console ou votre rcepteur. Mises jour du micrologiciel Visitez le site www.retro-bit.com/support pour consulter les mises jour de micrologiciel disponibles. Un cble Micro USBMD USBMD sera ncessaire pour les mises jour de micrologiciel sur le rcepteur SNESMD. Ninstallez pas de programmes ou de mises jour non officiels. Cela peut endommager votre produit ou en affecter ngativement les performances. Botn ZL Botn ZR Botn L Botn R Captura Botones de direccin Control SNES D-Input X-Input Switch DPad (Cruceta direccional) DPad (Cruceta direccional) DPad (Cruceta direccional) Analgico izquierdo Analgico izquierdo Analgico izquierdo Receptor USB Analgico derecho Analgico derecho Analgico derecho DPad
(Cruceta direccional) Dpad
(Cruceta direccional) DPad Analgico izquierdo Analgico derecho Inicio Botn X Botn A Botn B Botn Y Stick analgico izquierdo Stick analgico derecho Iniciar Seleccionar A B X Y L R ZL ZR LS RS
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1 3 2 4 1 5 6 7 8 11 12
13 9 10 1 Seleccionar Seleccionar Iniciar Luces LED Connection Iniciar Receptor SNES Macros 1 2 3 4 5 6
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9 10 A B X Y L R ZL ZR LS RS
1 Captura Inicio Botn R Botn L Botn ZR Botn ZL Captura Inicio Includes receivers for SNES & USB ports, USB-C Cable and Instruction Manual. Caractersticas Compatible con dispositivos habilitados para SNES, Nintendo Switch y USB Incluye receptores para puertos SNES y USB*
Botones posteriores adicionales ZL y ZR Botones de inicio y captura de pantalla Macros adicionales para un juego verstil Incluye 3 pies (1 m) de cable USB-C para cargar el control
*Actualizacin de receptores a travs de Micro-USB (no incluido) Interruptor de entrada Inicio + B durante 5 seg Actualizaciones de firmware Modo Entrada retenida Descripcin Cambie entre D-Input y X-Input. Algunas consolas y programas requieren X-Input. Receptor SNES Conecte el receptor SNES a la consola. Al encender la consola, el LED del receptor comenzar a parpadear lentamente. Mantenga presionado el botn de emparejamiento del receptor hasta que comience a parpadear rpidamente. Presione Start en el controlador para encenderlo. Si no se conecta automticamente, vuelva a presionar Start para forzar la conexin. Conecte el receptor USB a la consola. Al encender la consola, el LED del receptor comenzar a parpadear lentamente. Mantenga presionado el botn de emparejamiento del receptor hasta que comience a parpadear rpidamente. Presione Start en el controlador para encenderlo. Si no se conecta automticamente, vuelva a presionar Start para forzar la conexin. Cuando se empareja con una consola Nintendo Switch, los LED del control se iluminarn segn el nmero de jugador. En otros dispositivos, las luces se encendern segn la entrada. D-Input es la primera luz y X-Input son las dos primeras luces. Algunas consolas o programas prefieren X-Input para funcionar. Consulte Macros para obtener ms informacin. Recarga Para cargar el control, conecte el cable de carga USB-C incluido al puerto USB-C del control a un puerto de carga USB. Si se conecta a un tomacorriente, entrar en estado de carga rpida y se cargar completamente en un perodo de 2 a 3 horas. Solucin de problemas Restablecimiento de fbrica Fallas de alimentacin Una carga completa permite aproximadamente de 10 a 12 horas de tiempo de juego activo. Para cargar el control, conecte el cable USB-C al control y el extremo USB a un puerto disponible con alimentacin. El receptor SNES es alimentado por la consola. NO conecte un cable Micro USB con alimentacin al receptor, ya que esto puede daar la consola o receptor. Visite www.retro-bit.com/support para ver las actualizaciones de firmware disponibles. Se requiere un cable Micro USB a USB para las actualizaciones de firmware en el receptor SNES. No instale programas ni actualizaciones no oficiales. Esto puede daar su producto o afectar negativamente el rendimiento. 1 & 2 Receptor USB Si tiene problemas con el control, utilice un objeto fino y duro como un clip no doblado e introdzcalo en el orificio de la parte posterior del control. Se restablecern todas las conexiones y configuraciones del control. FCC Warning This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE 1: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
-Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-Consult the dealer or an experienced radio/TV technician for help. NOTE 2: Any changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.