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manual | Users Manual | 1.18 MiB | / January 02 2001 | |||
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1 | manual | Users Manual | 1.18 MiB | / January 02 2001 |
About This Guide 1 AboutThoughtCaster This device complies with part 15 of the FCC Rules. Operation is subject to the following conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. Attention Trainer User Guide 2 Table of Contents About This Guide _____________________________________________________________ 1 About ThoughtCaster ______________________________________________________________ 1 1 Neurofeedback and Effectiveness ______________________________________________ 6 2 Maximizing Results _________________________________________________________ 7 2.1 General Use___________________________________________________________________ 7 2.2 Recommended Usage ___________________________________________________________ 7 2.3 Concentration Index (CI)________________________________________________________ 7 2.4 Setting Goals/Expectations_______________________________________________________ 7 2.5 Reward System ________________________________________________________________ 8 2.6 Expanded Learning Opportunities________________________________________________ 8 2.7 Parental Oversight_____________________________________________________________ 9 3 Introduction to The Attention Trainer _______________________________________ 10 3.1 How the Games Teach _________________________________________________________ 10 3.2 How Does The Attention Trainer Work?__________________________________________ 10 3.3 What's Required to Use The Attention Trainer?____________________________________ 10 4 The Attention Trainer Starter Kit ____________________________________________ 12 4.1 Hardware______________________________________________ Error! Bookmark not defined. 4.1.1 Base Station _______________________________________________________________________ 12 4.1.2 Headset___________________________________________________ Error! Bookmark not defined. 4.1.2.1 Connecting the Sensors ___________________________________________________________ 12 4.1.2.2 Installing the Battery _____________________________________________________________ 12 4.2 Conditions of use - ThoughtCaster _____________________________________________ 13 4.3 Software_______________________________________________ Error! Bookmark not defined. 4.3.1 Installing the Software _______________________________________________________________ 13 5 ThoughtCaster Software ______________________________ Error! Bookmark not defined. 5.1 Sensor information ____________________________________________________________ 15 5.2 System Software Upgrades______________________________________________________ 15 5.3 Managing Accounts____________________________________________________________ 15 5.3.1 Account Administrator (Guardian) ______________________________________________________ 15 5.3.2 Player accounts_____________________________________________________________________ 15 5.3.2.1 Create Account _________________________________________________________________ 15 5.3.2.2 Delete an Existing Account ________________________________________________________ 17 5.3.2.3 Configure Account ______________________________________________________________ 18 5.3.3 Guest Accounts ____________________________________________________________________ 19 Attention Trainer User Guide 3 5.4 Managing Applications_________________________________________________________ 19 5.4.1 Add an Application _________________________________________________________________ 20 5.4.2 Remove an Application ______________________________________________________________ 20 5.5 Tools __________________________________________________ Error! Bookmark not defined. 5.5.1 Upload Session Information to the Web__________________________________________________ 21 5.5.2 Change Guardian Password ___________________________________________________________ 22 5.6 Help___________________________________________________ Error! Bookmark not defined. 5.6.1 List Help Topics ____________________________________________________________________ 22 5.6.2 Display Guardian Information _________________________________________________________ 22 6 How to use The Attention Trainer ___________________________________________ 23 6.1 Preventive maintenance ________________________________________________________ 23 6.1.1 Battery ___________________________________________________ Error! Bookmark not defined. 6.1.2 How to Place Headset on Base Station___________________________________________________ 23 6.2 Player Login __________________________________________________________________ 23 6.3 Fitting the ThoughtCaster headset _____________________________________________ 25 6.3.1 Fitting the Forehead Pad ______________________________________________________________ 25 6.3.2 Fitting the Inner Comfort Pads _________________________________________________________ 25 6.3.3 Attaching the Sensors ________________________________________________________________ 26 6.3.4 Correct Headset Placement ___________________________________________________________ 26 6.3.5 Sensor Size Legend _________________________________________________________________ 26 6.3.6 Conditions of Use - Sensors ___________________________________________________________ 26 6.3.7 Hair Tips__________________________________________________________________________ 26 6.3.8 Other Important Hints _______________________________________________________________ 26 6.4 Calibration_____________________________________________ Error! Bookmark not defined. 6.4.1 Steps to Follow for Calibration ________________________________________________________ 27 6.5 Baseline________________________________________________ Error! Bookmark not defined. 6.5.1 Steps to Follow for Baselining _________________________________________________________ 27 6.6 Launching a Game____________________________________________________________ 28 6.6.1 BreakAway Racer: __________________________________________________________________ 28 6.6.1.1 Objective ______________________________________________ Error! Bookmark not defined. 6.6.1.2 Controls _______________________________________________ Error! Bookmark not defined. 6.6.1.3 Scoring _______________________________________________ Error! Bookmark not defined. 6.6.1.4 Your Coach ____________________________________________________________________ 29 6.6.1.5 Practice Mode __________________________________________________________________ 29 6.6.1.6 Race Mode_____________________________________________________________________ 29 6.6.1.7 Tips From Your Coach ___________________________________________________________ 29 6.6.1.8 To play Breakaway Racer _________________________________________________________ 29 6.7 Player Logout ________________________________________________________________ 30 6.8 End of Session ________________________________________________________________ 30 7 The Personal Training Account (PTA) ______________________________________ 31 7.1 About the Personal Training Account (PTA)_______________________________________ 31 7.2 About PTA Reports____________________________________________________________ 31 7.3 Adding Additional Personal Training Accou nts ____________________________________ 31 7.4 Closing your Personal Training Account (PTA) ____________________________________ 31 8 Concentration Index (CI) ___________________________________________________ 32 Attention Trainer User Guide 4 8.1 What is the CI?_______________________________________________________________ 32 8.2 How Does the CI Work?________________________________________________________ 32 8.3 Where to Get the CI ___________________________________________________________ 32 8.4 Recommendations for CI Use ____________________________________________________ 32 8.5 Where to Take the CI__________________________________________________________ 32 8.6 Setting up the CI for Children ___________________________________________________ 32 8.7 How to Run the CI ____________________________________________________________ 32 8.8 What the Scores Mean _________________________________________________________ 33 9 The Learning Circle ______________________________________________________ 34 9.1 Basic Components of The Learning Circle_________________________________________ 34 9.1.1 General Observation Form ____________________________________________________________ 34 9.1.2 Behavioral Information Form __________________________________________________________ 34 9.1.3 Concentration Index (CI) Data Log _____________________________________________________ 34 9.1.4 Personal Trai ning Account (PTA) Information ____________________________________________ 34 9.2 Accessing your Learning Circle __________________________________________________ 34 9.3 How to Use The Learning Circle_________________________________________________ 34 9.4 Create a Learning Circle_____________________________________________________ 35 9.5 Update a Learning Circle Profile_________________________________________________ 35 9.6 Other Learning Circle Functions_________________________________________________ 35 9.7 Other Attention.com Resources__________________________________________________ 35 10 Attention.coms Commitment to Privacy_______________________________________ 37 10.1 Personally Identifiable Information _____________________________________________ 37 10.2 Use of Personally Identifiable Information ________________________________________ 37 10.3 Our Commitment to Data Security ______________________________________________ 37 10.4 Our Policy on Personal Information about Children _______________________________ 37 10.4.1 Notice to Parents __________________________________________________________________ 38 10.5 Non -Personally Identifiable Information Collected Automatically ____________________ 38 10.6 Choice/Opt-Out ______________________________________________________________ 38 10.7 Contacting Us Regarding Your Personally Identifiable Information__________________ 39 10.8 Privacy Policy Changes________________________________________________________ 39 11 Troubleshooting ____________________________________ Error! Bookmark not defined. 11.1 Calibration____________________________________________ Error! Bookmark not defined. 11.2 Baseline_______________________________________________ Error! Bookmark not defined. 11.3 Game Play__________________________________________________________________ 44 11.4 Upload Events_______________________________________________________________ 49 11.5. General ____________________________________________________________________ 50 Attention Trainer User Guide 5 12 Limited Warranty _________________________________________________________ 53 I. Applicability of Limited Warranty ________________________________________________ 53 II. Products covered under this Limited Warranty (the "Covered Products") ______________ 53 III. Products that are specifically excluded by this Limited Warranty _____________________ 53 IV. Duration of Warranty _________________________________________________________ 53 V. Our obligations under this Limited Warranty ______________________________________ 53 VI. Warranty Limitations__________________________________________________________ 53 VII. Your obligations under this Limited Warranty ____________________________________ 54 VIII. DISCLAIMERS_____________________________________________________________ 54 IX. ASSIGNMENT OF THIS LIMITED WARRANTY_________________________________ 55 13 Money Back Guarantee ____________________________________________________ 56 14 Frequently Asked Questions (FAQ) __________________________________________ 57 15 Glossary __________________________________________ Error! Bookmark not defined. 17 Index _____________________________________________ Error! Bookmark not defined. Attention Trainer User Guide Neurofeedback and Effectiveness 6 1 Neurofeedback and Effectiveness The Attention Trainer is a consumer-oriented application of a technology that has been used for the past 25 years for a variety of training, athletic, health, and performance purposes. NASA has used this technology to train pilots to maintain their levels of attention; clinicians have used the technology to help people improve in areas such as attention skills; and Olympic athletes have incorporated the technology into training regimens to help improve their control of both their bodies and their minds. This painless and non-invasive technique is best described as a learning exercise that trains people to control their brainwaves. When a person trains to become aware of their brain activity in real time, they can learn to positively control their brainwaves. It is, quite literally, exercise for the brain. The area in which this technique has been used the most, with the largest number of studies produced, is establishing clinical protocol to help children with attention difficulties improve their ability to focus. More than 35 studies, conducted over the past 25 years, consistently have yielded impressive results in that particular area. These studies cover a variety of demographics and varied degrees of attention-related difficulties. Researchers acknowledge that the sample sizes varied greatly among the experimental groups and some studies lacked a control group, but they also point to an overwhelmingly positive record of long-term, beneficial results. Attention Trainer User Guide Maximizing Results 7 2 Maximizing Results 2.1GeneralUse If attention and/or impulsivity difficulties exist, we strongly recommend that you consult a licensed clinician for a complete diagnosis of your childs symptoms. Individuals with a history or risk of seizure or bipolar disorders should seek consultation from a physician before using The Attention Trainer. 2.2RecommendedUsage We recommend 15 to 30-minute training sessions, 2 to 3 times a week (15 minutes is more appropriate for younger children). Performance normally varies based on the time of day. Children often focus and perform well in the mornings. After-school hours may show higher levels of daydreaming. For best results, use The Attention Trainer at different times of the day. However, when comparing a childs progress over time, compareperformanceforthesametimeof day(compare performance in afternoon sessions to prior afternoon sessions; compare performance in morning sessions to prior morning sessions). For example, a standard training regimen could consist of a 15-30 minute training session on each of two afternoons after school. A third weekly training session could be scheduled for a weekend day during morning hours. example, when tracking progress over time, you should compare the afternoon sessions with each other and the morning sessions with each other. In this It may be easier for your child to learn to maintain better attention levels if he or she concentrates on one game at a time. We suggest starting with BreakAway Racer to learn how to use the system. In addition, we recommend sticking with one game across several sessions at a time. Once your child learns how maintaining a good attention level positively improves game play and is comfortable with the basics of the skill, he or she then can move on to a more complicated and engaging game. Starting with simpler games and moving to more complicated ones will help your child master the attention skills necessary to perform well in more complex game settings and increase long-term interest and success. This may be especially true for younger children, children with learning disabilities, or children who are not very familiar with video games. 2.3 ConcentrationIndex(CI) We recommend administering the Concentration Index (CI), available for download from the Attention.com Web site, beforethefirst trainingsessionandafterevery10sessions to assist in charting your childs progress. Since time of day can be a factor in performance on this test, the CI should be taken at the same time of day each time it is administered. We recommend administering the test in the morning hours (9am 12 pm) before lunch, to factor out natural fatigue that normally occurs during the afternoon. This consistency in time of day also allo ws for an effective comparison of scores over time. the child is on medication, note current medication and dosage each time the CI is taken, as this also may have an effect on test performance. If For more information, see the chapter called ConcentrationIndex(CI). 2.4SettingGoals/Expectations When attention training, patience is important!
Reconditioning brainwaves to control attention levels happens very gradually. It is important to not get discouraged and to keep your child from getting discouraged. It also is important to manage your child's expectations of when results can be seen and in what manner. Parents and teachers may start seeing results in as few as 20 sessions;
however, instruct the child to complete a full 40-50 sessions in order for the training to really take hold. Children may not notice much of an overall difference on their own. However, if asked specifically, they may report that:
they are getting their homework completed their grades have gone up they can catch themselves daydreaming, or Attention Trainer User Guide Maximizing Results 8 they are getting into less trouble. Progress may also be inconsistent. That is, there may be highs and lows throughout the course of the 40-50 sessions. Significant improvements in performance may be followed by one or two days where the childs scores drop again. Ups and downs can be expected, as performance can be affected by a number of factors including mood, medication, sickness, or having a bad day, etc. performance measures is commonly seen in a stair-step pattern, rather than a solid session-to-
session increase. A common performance pattern includes successive intervals and plateaus, followed by an overall increase in intervals leading to a higher plateau. Improvement in The Learning Circle is an important tool to use in monitoring these improvements over time. Comparing measurements taken at the beginningof the training regimen to those at the endcan lend a clearer picture of progress than looking at the shorter gains in-between. Utilizing The Learning Circle to upload your childs data and record significant observations, behavioral reports, and CI scores can greatly improve your understanding of your childs overall progress. 2.5RewardSystem An established incentive program may prove helpful in maintaining you r childs interest throughout the entire training regimen. Token reward systems may greatly improve a childs motivation to continue learning, aslongasthey provideshort-andlong-termrewardsthatare accessibleandtangibleforthechild. For example, you could initiate a program in which your child earns a certain number of points for completing a training session. Upon earning a certain number of total points, he or she can cash in for a particular prize, or continue to accumulate points for a larger prize. Remember that progress may be inconsistent and slow, and some children may feel tired after training sessions. Therefore, rewards should be attainable and frequent enough to maintain your childs interest in completing the entire 40-50 sessions. If your child has completed more than 20 sessions and parents and teachers have not seen any improvement, it may prove effective to increase the incentives offered to your child. A flat overall learning curve may be the result of a lack of motivation to learn. Increasing your child's incentive to show improvements may result in a sudden jump in his or her progress. Uploading the session data regularly to The Learning Circle is an effective way to easily manage an incentive program. 2.6ExpandedLearningOpportunities There are different ways to aid in the transference of skills the child is acquiring during game play to more cognitive tasks such as schoolwork. First, you may consider having your child perform schoolwork immediately following completion of a training session. He or she would still be in the mode of learning ways to concentrate better and may be able to maintain better focus while completing the schoolwork. Alternatively, you may integrate schoolwork into the training session and monitor attention levels while your child completes the work. An interesting protocol to maximize results and integrate cognitive tasks into use of The Attention Trainer Starter Kit may be to leverage BreakAway Racer as a monitoring tool during reading tasks. For example:
You may have your child complete a few sessions in which he or she concentrates on mastering the ability to maintain a good attention level while watching the speed of the biker on the screen. You could then ask your child to read while listening to the auditory clicks of the BreakAway Racer game to see if he or she can keep the bike going around the track at a good speed while reading. A listening task could then be introduced;
the child watches the screen while being read to in order to make sure he or she maintains a good attention level while listening to a story. The intervals of game play to reading and listening tasks could be divided between sessions or could occur within one training session. Attention Trainer User Guide Maximizing Results 9 2.7ParentalOversight The Attention Trainer is an intuitive and user-
friendly product it is likely that your child can learn to manage navigation of the tool alone. Active and continual parental involvement, however, is important to the childs success. This involvement may exist at a number of levels. coach and cheerleader to urge the child to complete the full training regimen. It is important that the parent be there as The Learning Circle provides an easy and manageable tool that allows parents to remain active participants in their childs progress. With very little effort, parents can guide and monitor their childs training program to maximize results. Add section:
Ongoing Use
"Booster sessions"
discuss the benefits of training sessions
(once a week or so after the initial 50 sessions) to keep skills in shape
- more games to come = new ways to keep skills sharp Attention Trainer User Guide Introduction to Attention Trainer 10 3 Introduction to The Attention Trainer The Attention Trainer uses video games, enhanced with feedback technology, to help children teach themselves to improve their attention skills. The system uses a gaming headset and specially designed software to monitor your childs level of attention while he or she plays the games. The software allows the games to provide immediate feedback about your child's attention levels. Based on the levels of attention, the software makes decisions that encourage greater levels of attention. The data generated from playing the game applications can be stored and uploaded to The Attention Trainer Web site, Attention.com. Designed for school-age children, The Attention Trainer uses a consumer-oriented version of the technique that:
NASA has used to train pilots Olympic athletes have used to improve performance, and clinicians have used to teach attention skills. 3.1HowtheGamesTeach
(Awaiting copy from Jim) 3.2HowDoesTheAttentionTrainer Work?
The Attention Trainer system is an interactive tool for the home computer that can help your child learn. While playing specially adapted games, your child wears a gaming headset. Three sensors inside the ThoughtCaster headset measure brainwaves. The sensors transmit the brainwaves to a small PC board in the front of the headset. This board digitizes the data and transmits it wirelessly to the base station. The base station communicates to your home computer through the serial port. Special East3 software translates the data. This software allows the games to provide your child immediate feedback about his or her attention levels. The video games keep the child interested while he or she learns to master the attention skill. For example, in a racecar game, as your childs attention levels go up and down, the cars steering and braking are affected and move from more to less responsive. The BreakAway Racer game lends itself to a
'bicycle with training wheels" analogy. Put the training wheels on and let the child try it. After gaining confidence, he or she takes off the training wheels. This game is trainingwheelsfor themind. The child can play the game and get feedback immediately. The ThoughtCasterSoftware - which the player actively accesses - provides an interface that allows the player to access East3 Enhanced applications. The ThoughtCasterSoftwareInterface(TSI) software - which runs in the background and is transparent to the player - provides a feedback loop between the player and the applications. The Learning Circle is a secure Web site that provides tools that allow you to monitor, assess, and guide your childs progress in learning to control his or her level of attention. After each training session you can send scores to the site. You can follow your child's progress by periodically requesting reports from the Web site. 3.3What'sRequiredtoUseThe AttentionTrainer?
Minimum system requirements for The Attention Trainer System are:
Microsoft Windows 95 or 98 operating system 233 MHz Pentium II processor (or equivalent) 32 MB RAM Standard video card CD drive for installing the software Attention Trainer User Guide Introduction to Attention Trainer 11 Base station connection requires a serial port. Future enhancements of the base station include USB support. An Internet connection is recommended. Although the Internet is not required during a training session, it is used to upload training data and to view training related reports online. A high-speed connection is not a necessity; a 28.8 modem is sufficient. Attention Trainer User Guide The Attention Trainer Starter Kit 12 4 The Attention Trainer Starter Kit The kit includes everything you need to get started, including:
Headset and base station Three East3 Enhanced games Training Guide Personal Training Account Batteries and extra sensors One-year limited warranty 30-day money-back guarantee and extra incentives to keep your child training!
After you receive and unpack The Attention Trainer Starter Kit, be sure to read the Installation Guide that is included. 4.1Hardware The ThoughtCaster is a wireless headset and base station. The headset features the East3 proprietary sensor and monitoring technology. The three built-in sensors monitor EEG signals
(brainwaves) and transmit the information to the base station. 4.1.1BaseStation The compact base station can easily sit next to, or on top of, your computer. signals from the headset, filters the signals, and transmits useful measures of attentiveness to the special software installed on your home computer. It receives the Detailed Illustrations Editing Note: Instructions/illustrations included here on how to plug cable into serial port (same stuff for Quick Start Guide). 4.1.2Headset The wireless headset weighs less than a pound and can be worn comfortably by children ages 7 to 14. The built-in sensors monitor EEG signals
(brainwaves) and transmit the information to the base station, allowing the computer to respond to the user's state of mind. If multiple users wear the headset, you should replace the sensors more frequently due to increased usage. Detailed Illustrations 4.1.2.1 Connecting the Sensors The three small sensors are attached to the inside of the headset. This design offers greater comfort and increased mobility for the wearer and reduces waste. Only one bristle on each sensor must make contact with the scalp. The sensors should be replaced after 30 hours of use. The system prompts you when it is time to replace them. Editing Note: Instructions/illustrations included here on how to connect the sensors to the headset. Detailed Illustrations 4.1.2.2 Installing the Battery One "AA" alkaline battery is included in your starter kit for use in the headset. Attention Trainer User Guide The Attention Trainer Starter Kit 13 Editing Note: Instructions/illustrations included here on how to install the battery in the headset. 4.2Conditionsofuse-
ThoughtCaster To acquire and maintain continued success with the ThoughtCaster system please read and follow all instructions prior to use. Failure to do so may result in below-average results. When game play is complete, return the headset to the base station. If not correctly seated, it sounds an alarm to alert the user to reposition it. The headset and base station are not toys and care should be taken when handling them to ensure system productivity. The headset is intended for use with the East3 ThoughtCaster system and should be worn only during system game play. Any liquid spills to the headset or base station should be wiped clean to ensure proper equipment function. The system will not function properly if used with wet hair. Hair must be dry. The ThoughtCaster system headset is uniquely designed and intended for use in conjunction with the system base station. Forced entry into either the base station or headset may result in complete system failure. 4.3Software After you connect the base station to the PCs serial port you are ready to install the software. The following software is included on The Attention Trainer Starter Kit CD:
ThoughtCaster Software ThoughtCaster Software Interface (TSI) BreakAway Racer game In addition to East 3's Breakaway Racer game, there are two additional games included in your package:
Each of these East3 Enhanced games has its own routine to aid you in installing it onto your computer. Proprietary sensor technologies coupled with 'off-the-shelf' systems provide a useful learning and entertainment experience for players. 4.3.1InstallingtheSoftware 1. Insert the installation disk into your computer. Follow the instructions on the installation program. 2. Answer yes when asked if you would like to set up the Personal Training Account provided with the system. 3. When prompted, enter the key provided for the Personal Training Account, and provide a player nickname for the account. 4. A message displays, asking if you want to set up a password. Ifyouchooseyes:
The Set Password screen displays. Type a password. Retype it to confirm (if confirmation password doesn't match, an error message displays). Press OK. You are prompted to enter this password each time you launch the Guardian portion of the ThoughtCaster Software. Note: The ThoughtCaster Software provides an interface that allows the player to access all software applications packaged with The Attention Trainer. Additionally, the Attention Trainer User Guide The Attention Trainer Starter Kit 14 ThoughtCaster Software provides an administrative section - called Guardian - that allows creation, deletion, and customization of all user accounts. Ifyouchooseno:
5. Check the box that says Launch Guardian. 6. Two icons are placed on the PCs desktop:
Guardian (which the account administrator will use) The Attention Trainer (to be used by the account holder you just set u p) 7. After successful installation, a message displays asking if you would like to register this program at the Web site. IfyouhaveWebAccess:
Answer yes. The installation program launches a link to the software registration portion of the Attention.com Web site. Fill out the required information at the Web site. IfyoudonothaveWebAccess:
Answer no. The installation program ends. Attention Trainer User Guide ThoughtCaster Software 15 5 ThoughtCaster Software When you install The Attention Trainer CD on your computer, the following programs are placed on your hard drive:
ThoughtCaster Software ThoughtCaster Software Interface (TSI) BreakAway Racer game All applications packaged with The Attention Trainer are controlled by the East3 ThoughtCaster Software Interface. 5.1Sensorinformation The ThoughtCaster Software provides the following sensor information to the player and account administrator:
Sensor strength Warning (during calibration) when sensor life is close to expiration; data continues to be collected. Warning (during calibration) when sensors have expired; player sees a warning message that no data can be collected. Resets the sensor life counter when new sensors are installed. Note:The calibration process verifies proper hardware operation and player setup. When a player attempts to launch a game, a check is made to see:
To complete this check the game passes control to the ThoughtCaster Software calibration routine. if the headset is being worn correctly, if the sensors are making good contact, and if good data is being transmitted. 5.2SystemSoftwareUpgrades The account administrator is notified of system upgrades via e-mail. Selecting the upgrade utility:
launches the browser directly to the East3 Web site grabs the file to download updates the software on your computer. The account administrator is kept informed at each step in this process via status messages. 5.3ManagingAccounts There are three types of accounts associated with The ThoughtCaster Software Interface Account Administrator (Guardian), Player, and Guest. 5.3.1AccountAdministrator(Guardian) The master account (account administrator) is created during initial ThoughtCaster Software installation. This account - which may be password protected - controls setup and configuration of all other accounts . The account administrator has the following responsibilities:
chooses which installed games appear on each players desktop sets up each account's attributes creates account passwords (optional) adds Personal Training Account (PTA) attributes to user accounts deletes Personal Training Account (PTA) attributes from user accounts adds games to the ThoughtCaster desktop deletes games from the ThoughtCaster desktop initiates data uploads to the Attention.com Web site Note:While the ThoughtCaster Software is running, you may access the administrative area
(Guardian) by pressing Ctrl+Shift+G at any time. When you exit the administrative area, you are returned to The Attention Trainer Login screen. 5.3.2Playeraccounts The ThoughtCaster Software allows the account administrator to create a desktop (account) for each player. A player launches The Attention Trainer by double-clicking The Attention Trainer icon on the desktop. He or she then selects his own icon from the opening screen and logs in. One player account must be associated with a Personal Training Account (PTA) in order to utilize The Attention Trainer system fully. Data from tests and games are stored and uploaded onlyfor a player account associated with a PTA. 5.3.2.1 Create Account The account administrator sets up new player accounts; each new player is added to the player roster. Attention Trainer User Guide ThoughtCaster Software 16 These new accounts can be created during initial installation or at any time from the installed ThoughtCaster Software following the steps below. Note: If you are setting up the accounts during initial installation, the first step is not necessary. 1. Double-click the Guardian icon and type your password if prompted to do so. The Guardian main screen displays. 2. Select Create Account from the Accounts dropdown menu. 3. Type the Account Name. IftheaccounthasaPTAID:
4. Click the checkbox 'Does this account have a PTA ID?'
5. Type the PTA ID in the white boxes that display. Iftheaccountispasswordprotected:
6. Click the checkbox 'Is this account password protected?'
7. Type the password in the white box that The Name, PTA ID, and Password screen displays. displays. 8. Click the Next button. The Set Permissions screen displays. Note: password protection is recommended to protect your child's data and prevent errors. Attention Trainer User Guide ThoughtCaster Software 17 9. Add or remove any permissions on the left by checking or unchecking the boxes as desired. Note:if you uncheck an option on this screen, only the account administrator may perform that function for this account. 10. On the right, highlight allapplications this account has permission to run. 11. Click the Next > button when you are finished. Note:You can click the < Back button to return to the previous screen or click the Cancel button to cancel the account creation. The Choose Icon screen displays. Ifyouwanttochangetheiconforthisaccount, browse through the choices using the << and
>> buttons to select an icon. Note:You can click the < Back button at any time to return to the previous screen or click the Cancel button to cancel the account creation. 12. Click the Finish button when you are finished. This message displays. The Guardian main screen displays. 2. Select Delete Account from the Accounts dropdown menu. The Select Account screen displays. 3. Highlight the Account Name you want to delete. 4. Click OK. A Confirm Delete? message displays. 13. Click OK. 5.3.2.2 Delete an Existing Account 1. Double-click the Guardian icon and type your password if prompted to do so. Attention Trainer User Guide ThoughtCaster Software 18 5. Click Yes to confirm that you want to delete this account. The selected account is deleted from the system. Otherwise, click No. Note:If the player account was associated with a Personal Training Account, additional warning messages display. addition, you have the option to launch the Attention.com Web site so you can remove the PTA online. In 5.3.2.3 Configure Account 1. Double-click the Guardian icon and type your password if prompted to do so. The Guardian main screen displays. 2. Select Configure Account from the Accounts dropdown menu. 3. Select the Account Name you want to configure. 4. Click OK. The Name, PTA ID, and Password screen displays the current information for the account you selected. The Select Account screen displays. IftheaccounthasaPersonalTrainingAccount ID:
5. Click the first checkbox 6. Type the PTA ID in the white box that displays below. Iftheaccountispasswordprotected:
Attention Trainer User Guide ThoughtCaster Software 19 7. Click the second checkbox. 8. Type the password in the white box that displays below. 9. Click the Next > button. Note:You can click the < Back button to return to the previous screen or click the Cancel button to cancel the configuration. The Set Permissions screen displays. 13. Ifyouwanttochangetheiconforthis account, browse through the choices using the << and >> buttons until you find the icon you want. 14. Click the Finish button when you are 10. Add or remove any of the permissions on the left by checking or unchecking the boxes as desired. 11. On the right, highlight the names of all applications that you want this account to run. (If an application is highlighted and you want to remove it from this account, select the name so it is no longer highlighted.) 12. Click the Next > button when you are finished. Note:You can click the < Back button to return to the previous screen or click the Cancel button to cancel the configuration. The Choose Icon screen displays. finished. Note:You can click the < Back button to return to the previous screen or click the Cancel button to cancel the configuration. 5.3.3GuestAccounts The ThoughtCaster Software creates a Guest account during The Attention Trainer installation process. The guest user may play any of the games. However, since this guest account has no Personal Training Account, no monitoring data is collected, saved, or transmitted to the Internet. The Guest account can be used initially for a quick out-of-the-box experience to try out the system. Casual users can also use it. The guest user must baseline each time the account is used. 5.4ManagingApplications Each East3 Enhanced game has an installation routine that installs the game onto your computer. The account administrator can manage these applications as follows:
add applications This action adds a game to the ThoughtCaster Softwares application registry. Only games listed in this registry can be placed on a players desktop. delete applications This action removes games from the application registry. Any performance data currently stored on the system that was derived from the deleted game remains intact. Attention Trainer User Guide ThoughtCaster Software 20 5.4.1AddanApplication 1. Select Add Application from the Applications dropdown menu. The Add Application screen displays. 7. Click the Open button. The Add Application screen displays. The Application Name and icon are filled in. 2. If you know the exact path of the application, type it in the Application Name box. Or, click the Browse button. The Open screen displays. 8. If you want to continue adding the application, click OK.
(Note:If you decide not to proceed at this time, click the Cancel button.) The application you selected has now been added to the roster. 5.4.2RemoveanApplication This action removes games from the application registry. Any performance data currently stored on the system that was derived from the deleted game remains intact. 3. Click the downward arrow beside the Look in: field. 1. Select Remove Application from the Applications dropdown menu. 4. Select the letter of the drive where the application is located (this is the C: drive on most computers). 5. Scroll through the directories and file names on the drive until you find the application you want to add. 6. Highlight the file name; the name displays in the File name: box at the bottom of the window. The Select Application screen displays. Attention Trainer User Guide ThoughtCaster Software 21 2. Highlight the name of the application you want to remove. storage safeguards the data until it is uploaded to The Attention Trainer Web site. The data storage area is limited in size. When it is full the system displays a message that you've reached maximum capacity of data to be stored locally. No more data will be stored locally until existing data is uploaded. Ifthereisdatatoupload:
When you launch the Guardian portion of the ThoughtCaster Software, a message box reminds you that there is data to be uploaded. If you click Yes, the ThoughtCaster Software uploads the data to the Web site. If you click No, the ThoughtCaster Software continues to remind you - each time you launch Guardian - until you upload the data. Ifthedatauploadissuccessful:
The storage area is cleaned out. 3. Press OK. (Note: If you decide not to proceed at this time, click the Cancel button.) A confirm delete message displays. 4. Press Yes. The application is deleted. 5.5Tools The Tools menu allows the account administrator to change the Guardian password or upload session information to The Learning Circle Web site. 5.5.1UploadSessionInformationtothe Web Background The ThoughtCaster Software controls all data upload functionality. Data upload can be configured to run with or without a password as set in the account administrator's profile. The ThoughtCaster Software provides local storage of all session data for all players who have a valid Personal Training Account . This Ifthedatauploadisnotsuccessful:
The ThoughtCaster Software notifies you and suggests approaches to correct the problem. Data upload problems may occur for these reasons:
Child attempts to upload data before the Account administrator logs into Attention.com Communication errors (phone line, modem problems, ISP problems). Personal Training Account (PTA) was set up at the local level but not at the Attention.com Learning Circle Web site. The data is stored in a temporary holding area locally. An incorrect PTA ID was entered. To upload data:
1. Select Upload Data from the Tools dropdown menu. 2. Any stored session data is uploaded to the appropriate Learning Circle account at the Attention.com Web site. Attention Trainer User Guide ThoughtCaster Software 22 5.5.2ChangeGuardianPassword 1. Select Change Password from the Tools dropdown menu. The Set Password screen displays. You can navigate through the Help file by:
selecting topics from the Contents tab by double-clicking on a topic title moving backward and forward through all file topics by selecting the << or >> buttons at the top of each topic selecting the Index tab to quickly look up keywords 2. Type your new password. 3. Type it again to confirm. 4. Press OK. The Guardian password is now changed. 5.6.2DisplayGuardianInformation 1. Select About Guardian from the Help dropdown menu. 5.6Help 5.6.1ListHelpTopics Select Help Topics from the Help dropdown menu. A message box displays Guardian version and copyright information. It also displays base station version, headset version, TSI version and sensor life. The Guardian help file displays. 2. Click OK to close the box. Attention Trainer User Guide How to Use the Attention Trainer 23 6 How to use The Attention Trainer Summary of steps player logs in to the East3 system. player puts headset on player selects game and launches it player calibrates the headset player completes baseline exercise game starts player logs out or removes headset session ends 6.1PreventiveMaintenance 6.1.1Battery One "AA" battery powers the ThoughtCaster. There are four lights on the base station that display various indicators. These include
(facing the LED's, looking from left to right):
LED 1 - Power Indicator - GREEN when on LED 2 - Battery Indicator - glows ORANGE if new battery is needed. LED 3 - Time to Change Sensors - glows RED if the sensors have expired. LED 4 - Reception - GREEN indicates EEG signal, YELLOW indicates Impedance signal, blank if no signal being received. 6.1.2 How to Place Headset on Base Station
(Awaiting copy from John) 6.2PlayerLogin To log in:
1. Double-click The Attention Trainer icon on your desktop. The opening application screen displays. 2. Click your personal icon on the opening screen. Ifapasswordhasbeensetforyouraccount, enter the password at the prompt. 3. Your personal desktop displays. Attention Trainer User Guide How to Use the Attention Trainer 24 4. Ifyouraccounthaspermission, you can click one of the small round icons on the left. When you select an icon, a larger version of the icon displays in the center circle and a brief explanation of the icon's purpose displays above the center circle. The icons include:
(MARGO is there some way we can show image capture with an icon pointer on image being referred to? We think it would help the user understand how you got to where you did.) Play Intro (a movie plays that shows you how to correctly put on the headset.) Change Password (change the login password assigned to your account) Logout (close your personal desktop and return to the ThoughtCaster Software opening screen) Customize Account (allows you to change the icon assigned to your account) See ThoughtCasterSoftware-Managing Accountsfor more information on these options. 5. Select the application you wish to run by double-clicking its icon on the right side of the screen. Upload Data (upload session data to The Learning Circle) Attention Trainer User Guide How to Use the Attention Trainer 25 three large round sensors The three pads (labeled A, B, and C), are used to obtain the correct fit of your headset. They also provide added comfort. To determine the correct heads et fit, measure your head following the directions below. 6.3.1FittingtheForeheadPad The measuring tape that comes with your headset is used to determine correct headset placement on your child's head. The measuring tape has a blue marking at the front end of the tape and the letters A, B, and C, on the back end of the tape.
(insert picture)
(Above image needs updating, through Tony) 6. A message displays brief instructions on how to calibrate the headset.
(Above image needs updating, through Tony) See StepstoFollowforCalibrationlater in this section. 6.3FittingtheThoughtCaster headset Remove the headset from the base station and place it on your head. Please follow all of the instructions listed below to correctly fit your headset and assure its proper function. Your headset comes with:
three labeled forehead pads two inner comfort pads 1. Place the measuring tape edge (colored blue) at that point where the bridge of the nose meets the forehead. 2. Lay the tape, from this point, across the forehead and over the top of the head until the tape measure reaches the knobby projection on the back of your child's head.
(insert picture) Note:The A, B, or C zone marking on the tape should lay directly over the knobby projection. The letter corresponds to the pad that should be tried first for a proper fit. 3. Attach the correct pad to the Velcro strip that runs along the forehead area inside the headset. 6.3.2FittingtheInnerComfortPads The inner pads are used for added comfort when the wearer has thin or no hair. Persons with thick or coarse hair should not use the inner pads as they may prohibit the sensors from making good contact with the scalp. If you are not sure which category you fit in then try using the inner pads. Both pads must be used for the headset to sit correctly on the head. 4. Attach the pads to the Velcro strips that run along either side of the sensors. Note:If calibration is not possible with the pads in place or takes more than five minutes then remove the pads and try again. Attention Trainer User Guide How to Use the Attention Trainer 26 5. Once the forehead pad and inner pads (if needed) are attached, proceed to the next step to ready your headset for use. 6.3.3AttachingtheSensors The three large round sensors are used to make the connection between your scalp and the headset. 6. Unwrap your sensors and snap each one into a sensor mount. Note:The sensor mounts are in the inside upper area of your headset. The sensors are identical and each works in any position.
(insert picture) 6.3.4CorrectHeadsetPlacement 7. Place your ThoughtCaster headset on your head from front to back. 8. Align the forehead pad midway between your eyebrows and hairline and pull the headset on. 9. Leave the back strap somewhat loose during the initial placement. This strap can be tightened during the calibration pro cess.
(insert picture) Each new user needs to fit the headset following the steps outlined above. 6.3.5SensorSizeLegend All measurements are based on averages for children aged 7 - 14.
#3 or A
#2 or B
#1 or C
<33cm 33cm 34.9cm
>34.9cm 6.3.6ConditionsofUse-Sensors Repeated sensor removal from the headset is not advised once the sensors have been snapped into place. To do so could result in sensor malfunction. The sensors will notwork properly if they come into contact with wet hair. Hair must be dry. Sensors should be stored attached to the headset and seated on the base station. If sensors are not seated properly they may dry out prematurely. If this happens new sensors must be installed. Sensors should be kept clean to maintain proper function. Users should have dry, clean hair before each use. This adds to the longevity of the sensors. Once sensors have been removed from their package they should be stored attached to the headset and positioned properly on the base station. Failure to do this may result in sensors drying out prematurely. For hygienic reasons, do not share sensors among multiple users. In the unlikely event that a user has a contagious condition it could be transferred to anyone using the same sensors. Multiple users of one headset could present the same problems. Sensors for the ThoughtCaster are small and should be kept out of reach of young children to prevent accidental ingestion. Keep the sensor tips clean. If they become clogged they will not function properly. In the event that this occurs remove the sensors and insert fresh ones. Each sensor contains three wicks that extend beyond the sensor tip. If any of the wicks become dislodged, replace sensor to ensure proper system functioning. If sensors are damaged due to incorrect use they should be replaced to ensure proper system function. 6.3.7HairTips Forbestcontactwithsensors:
Hair should be dry - never wet or greasy. Put long hair in a ponytail; long, straight hair can affect sensor placement. Part hair in the middle, if possible. Remove barrettes, bands, or othe r objects from your hair. 6.3.8OtherImportantHints Use proper posture - avoid slumping over. Sit as still as possible - it is critical that the three sensors make contact with the scalp and don't move during the session. 6.4Calibration The calibration process verifies proper operation of the hardware along with proper setup of the player. When a player attempts to launch a game, a check is made to see if (a) the headset is on and
(b) the sensors are making good contact. If both of these conditions are not met, the game passes control to the ThoughtCaster Software calibration routine. Attention Trainer User Guide How to Use the Attention Trainer 27 The ThoughtCaster Software verifies whether the headset is being worn correctly and transmitting good data. The ThoughtCaster Software also verifies that the base station is communicating with the PC. 6.4.1StepstoFollowforCalibration 1. Complete the login and headset fitting as described in the PlayerLoginsection. 2. Push the button on the front of the headset. 3. Click the OK button on the screen. The screen displays a message that calibration is being performed.
(Above image needs updating, through Tony) 4. The LED on the headset blinks once and the base station chirps once. 5. As you adjust the headset, watch the calibration gauge change colors. 6. When calibration is finished the color gauge turns completely green and the word Calibrated displays above the gauge. Note: Use the gauge level to help you see how close you are to good placement of the headset. the rightside of the gauge indicates contact with the frontsensor the leftside of the gauge indicates contact with the backsensor 6.5Baseline In order to report and respond to improvement of the player over the duration of an application, a baseline measure is calculated and saved for each player and each application session. The baseline values are obtained during a startup period as the player relaxes. Then, as the player concentrates during game play, statistical samples are compared to the baseline measures. Each baseline is unique for a given player and reflects changes in the environment, sensor condition, or mindset of the player. ThoughtCaster Software Interface (TSI) values are calculated in a range considered normal for each individual player. If the player's ability to concentrate improves with time, the system retains the improved calculations. The brainwave information interpreted by the TSI include:
beta waves (focused) theta waves
(daydreaming/distracted/drowsy) alpha waves (relaxed, but alert) Sensori-motor Rhythm (SMR) index
(fidgety/tense). 6.5.1StepstoFollowforBaselining 1. Complete calibration following the steps described in the previous section. 2. Push the button on the front of the headset. 3. Click OK. 4. This launches a 'tile-matcher' memory game that you play during baselining.
(Above image needs updating, through Tony) Attention Trainer User Guide How to Use the Attention Trainer 28 betweengamesyoumustcalibrateand baselineagainbeforestartingthenextgame. 6.6LaunchingaGame East3 Enhanced games are launched from within the ThoughtCaster Software. During game play, the ThoughtCaster Interface remain s in the background. Note that you can play external games without the headset if you launch them outside the ThoughtCaster Interface. But if you launch a program from within ThoughtCaster, you must wear the headset. 6.6.1BreakAwayRacer:
The BreakAway Racer game lends itself to a
"bicycle with training wheels" analogy. Put the training wheels on and let the child try it. After gaining confidence, he or she takes off the training wheels. This game is trainingwheelsfor themind. The child can play the game and get feedback immediately. Use BreakAway Racer as a warm-up to other, more complex games. 6.6.1.1 Objective Your goal is to make the bike go as fast as you can. Keep the bike going at a good pace. The faster you go, the more points you get. Stay relaxed and concentrate on making the bike go faster. Once you gain your confidence, move your way up through the racing levels from Challenging to Qualifier to Olympic. Mode 6.6.1.2 Controls Usetheleftmousebuttontoclickonanyof thesebuttonsontheBreakAwayRacerscreen. Continue Click once to display the Options screen. Click once to toggle between Practiceand Racemode. Novice, Professional, Olympic Click once to toggle between turning sound (crowd noise, coachs voice) onor off. Click once to toggle between turning the coach onor offduring game play. Race Level Sound Coach Instructions Click once to display brief instructions on how to play. 5. As you play the memory game the system records your baseline. This takes between 1 - 3 minutes. 6. A message displays saying baselining is complete, and the OK button on the screen becomes active. 7. Click OK when you are ready to start the game you selected earlier in the Player Login section. 8. The ThoughtCaster Software screen minimizes and the application you selected launches. You do not have to launch the game immediately - you may continue playing the memory game as long as you like. Note: You may play multiple games in a single session. However, ifyouremovetheheadset Attention Trainer User Guide How to Use the Attention Trainer 29 Play Start Stop Click once to move to the starting line on the track. Click once to start the race from the beginning. Click once to pause game play and reset all counters (time, laps, points) to zero. The race or practice will restart if you click the Start button again. Your headgear has sensors that read your brainwaves to keep track of how focused and relaxed you are. The speed of the bike is controlled by your brainwaves. To play the game, no controls are necessary except for the headset and your mind. Your speed around the track is completely controlled by how well you concentrate. No joystick, no gears to shift - just focus and go!
6.6.1.3 Scoring Points are awarded as you maintain certain speeds for certain amounts of time by concentrating and staying relaxed. The better you maintain a good speed, the more points you get. Bonus points are awarded for successfully grabbing a water bottle or a candy bar. You have to concentrate extra hard to get these!
6.6.1.4 Your Coach Your coach is an ex-Olympic athlete who knows how important concentration is when it comes to racing. Your coach is keeping an eye on how youre doing the whole time and can tell when youre getting distracted or not staying relaxed. Every now and then, hell cheer you on and give you advice to help you focus and relax. He always has good advice for you, so pay attention and follow it. 6.6.1.5 Practice Mode The practice track lets you train for the big bike race. Its just you on the track, with your coach and the crowd cheering you on. Use the practice track to catch on to how the whole thing works. You can learn how to control the bike without worrying about any other racers distracting you. Find your zone! Find out what it feels like to relax and concentrate enough to make the bike go faster. Its up to you to figure out what works for you. Relax, concentrate, and discover your own zone. 6.6.1.6 Race Mode Now youre ready for the big race. Its just you and one other racer. Your goal is to beat the other racer to the finish line. So stay relaxed and keep concentrating to keep up a good speed around the track. You can challenge yourself by choosing what racing class the other racer is in: Novice (Easy), Professional (Moderate), or Olympic (Difficult). Then, pace yourself against the speed of your opponent. It may be best to start out easy and work your way up to Olympic levels. The higher the level, the tougher it is to win. 6.6.1.7 Tips From Your Coach Its important to not talk, eat, chew gum, or move around too much while youre racing. The bike will slow down if youre doing things like this. You need to stay relaxed. slow down. Keep your face and neck muscles relaxed. This helps you out a lot. Stay loose!
If you tense up, youll The more focused and relaxed you are, the faster the bike goes. Its very important to sit up straight, and stay very quiet and still so you can concentrate better and go faster. 6.6.1.8 to play Breakaway Racer 1. Double-click the Breakaway Racer icon on your desktop. 2. A menu displays. Choose from the game options (controls) described earlier in this section. 3. The BreakAway Racer game launches, showing a rider sitting astride a bicycle. In the Laps box, type the number of laps you'd like to ride. 4. Attention Trainer User Guide How to Use the Attention Trainer 30 5. Press Go. The bicycle starts to move. The screen displays your speed (MPH) as you ride. Note:If you selected the race option:
A second rider comes up behind you. Your goal is to reach the finish line before he does by focusing your attention on the race. As you achieve certain levels of concentration, you receive bonus points. 6. The game is over when a rider crosses the finish line. The screen displays your total laps and elapsed time 7. Click Exit to return to your personal desktop screen. 8. Click Quit to return to the ThoughtCaster opening screen. 6.7PlayerLogout A player can log out from his or her desktop at any time by pressing the Logout icon on the screen. Logging out signals the end of the session. 6.8EndofSession At the end of each session, you may upload session data to your Learning Circle at the Attention.com Web site. uploaded, it is saved locally. The account administrator is reminded at next startup to upload saved data. If data is not See Tools. UploadSessionInformationtothe Webfor more information. Attention Trainer User Guide The Personal Training Account (PTA) 31 7 The Personal Training Account (PTA) When you install The Attention Trainer you are prompted to register at the Attention.com Web site and set up your Personal Training Account at the same time. However, if you do not register during installation you can register at the Web site at any time by following these steps:
1. Log on to the Internet. 2. Go to http://www.Attention.com 3. Create a new Learning Circle by following the online instructions. 4. Enter a Personal Training Account ID. 7.3AddingAdditionalPersonal TrainingAccounts Copy to come - via Carl 7.4ClosingyourPersonalTraining Account(PTA) Copy to come - via Carl A Personal Training Account ID (PTA ID) represents only one Personal Training Account
(that is, if you purchase three Personal Training Accounts, you receive three PTA IDs). 7.1AboutthePersonalTraining Account(PTA) A Personal Training Account (PTA) is a secure location within The Learning Circle that allows you to monitor, assess and guide your childs progress to control his or her attention. As your child plays the games, the software captures the training information. After each play session, your child's scores are saved and stored on your computer's hard drive. If you choose to upload the data after a session your childs scores are transmitted to a secure location on the Web site. If you do notupload data after a session, the system prompts you to do so the next time you log in. If you do not upload the scores, your child can still play the games and get training - however, you cannot generate personal training reports. 7.2AboutPTAReports Several PTA reports are available to you. For more information, visit The Learning Circle Web site at:
http://www.Attention.com Attention Trainer User Guide 8 Concentration Index (CI) 8.1WhatistheCI?
The Concentration Index (CI) is a tool used to evaluate attention skills. The test provides scoring on attention and impulsivity based on test performance. 8.2HowDoestheCIWork?
While the test is running:
Thecomputer:
flashes letters one at a time in the middle of the screen Theuser:
presses the space bar on the keyboard only when he or she sees the letter A followed by the letter X. Scoresarebasedon:
errors of omission (not pressing the space bar when the A-X combination is displayed) errors of commission (pressing the space bar when the A-X combination is not displayed). The test lasts several minutes so the user must pay close attention for the entire test in order to achieve higher scores. 8.3WheretoGettheCI The CI is available for download from the Attention.com Web site (located in the "Test Your Attention" section). Follow the instructions online to download the test to your co mputer. 8.4RecommendationsforCIUse The CI may be taken by any individual interested in scoring his or her attention and impulsivity characteristics. We recommend that users of The Attention Trainer take the CI before beginning to play The Attention Trainer games. The scores can be recorded in The Learning Circle as a baseline measure. The CI should be taken - and scores recorded in The Learning Circle - after every 10 sessions using The Attention Trainer. Over time the scores can be examined for improvement in ratings of attention and impulsivity. Concentration Index (CI) 32 Note: The CI is not intended for use as an independent clinical diagnostic tool. Scores are calculated based on individual test performance. This test is meant to be an informative aid in offering one measure of attention characteristics, and should not be taken out of context or as a sole indicator of status or capabilities. TheCIisnotintendedtodiagnoseany conditionorrecommendanytypeof treatment. 8.5WheretoTaketheCI The CI should be taken in a quiet setting with no external distractions (music, television, other people, etc.) The participant should sit comfortably two to three feet in front of the monitor, with the space bar within easy reach. The letters may show up better in a dim room, so turning off any overhead lights and using a table lamp to provide lighting may be helpful. 8.6SettinguptheCIforChildren For younger participants, adults may need to set up the test to ensure proper understanding of the instructions. The first time the child takes the CI, the adult should quietly observe for the first minute. If the child presses the space bar continuously or clicks excessively, the adult should caution the child to press only when he or she sees the A-X combination to prevent lowering the score. This caution should be given only once. In general, the participant should be allowed to complete the CI alone with no interruptions. Once the test is completed, the adult may need to return to record the test scores. Scores are not saved automatically. Note:In order to avoid potential operating system conflicts, it is advised that you close all other programs while you take the CI. 8.7HowtoRuntheCI 1. Download the CI file from Attention.com to your computer. Save the file with the name:
CI Executable. 2. Double-click on the CI Executable file you just saved to launch the test. The East3 logo screen displays briefly, followed by an Attention Trainer User Guide Concentration Index (CI) 33 An attention score of:
Less than For age (yrs) 300 500 640 780 820 900 920 970 6 7 8 9 10 11 12 13 and older indicates the possible need for further evaluation by a professional for attentional profiling. An impulsivity score of:
At or greater than For age (yrs) 52 32 25 18 13 4 3 2 6 7 8 9 10 11 12 13 and older indicates the possible need for further evaluation by a professional for impulsive tendencies. introductory explanation of the tool's functionality and limitations in the Disclaimer. 3. Read through the Disclaimer. 4. IfyouagreewiththisDisclaimer, check the I agree box by clicking on it. 5. Click Next. The personal information screen displays. 6. Enter the user's first name and last name in the appropriate fields. 7. Enter the user's date of birth. 8. Mark the appropriate radio button for gender. 9. Click Next. The instruction screen displays. 10. Read through the instructions. 11. Click Start Test. The test begins. Testing lasts 500 seconds for ages 12 and under;
testing lasts 1000 seconds for ages 13 and over. 12. Continue the test until the completion screen displays the attention and impulsivity scores. 13. Write down the scores and, if applicable, record them on the CI Score Tracking form available from The Learning Circle at the Attention.com Web site. Rememberthat theresultsarenotsavedautomatically!
8.8WhattheScoresMean The attention and impulsivity scores calculated upon completion of the test represent a measure of attention characteristics. In controlled, clinical settings the CI is one feature of an extensive interview and testing process used to diagnose attention disorders. The CI does not diagnose an attention disorder. What it does do is provide information on how your childs attention span compares with others his or her same age and gender. Multiple factors can influence performance on this test such as:
familiarity with computer games medication effects (i.e. caffeine, antihistamines, anticonvulsants, etc.), and level of interest/motivation to perform well. Intellectual level can also affect test results, as children with lower IQs tend to have more difficulty with this test and children with higher IQs often do better than the average child. The scores you receive are measures of your childs ability to sustain attention and level of impulsive responding. Attention Trainer User Guide 9 The Learning Circle The Attention Trainer includes The Learning Circle, an online improvement tracking tool to record, monitor, and guide your childs learning progress. The Learning Circle is available on the Web at http://www.Attention.com/learningcircle In addition to reporting information from The Attention Trainer, The Learning Circle allo ws you to collect, record, and access information from your childs doctor, teacher, or others involved in your childs learning. Because this tool is accessible over the Internet and easy to use, you can share this online information with others if you so choose. You can periodically look at an account's data sorted by category or by date. You can also print reports as needed, such as while you are:
meeting with your child's physician or attending a parent-teacher conference. Even if you did not purchase The Attention Trainer you may still play games and get training through the Attention.com Web site. However, you cannot generate reports without a valid Personal Training Account, which is available only if you purchase the software. 9.1BasicComponentsofThe LearningCircle 9.1.1GeneralObservationForm This form may be used to record open-ended observations made about the development of your child. Include your own observations here, as well as those made by others who play a vital role in your childs well being - grandparents, teachers, physicians, etc. Helpful observations include changes in: school work, behavior, dietary habits, medication, and day-to-day functioning. 9.1.2BehavioralInformationForm This form is designed to provide you with information on:
how well your childs attention and learning are being managed The Learning Circle 34 your child's behavioral, social, and emotional functioning at school your child's academic performance 9.1.3ConcentrationIndex(CI)DataLog The Concentration Index (CI) is a tool used to evaluate attention skills. The test provides scoring on attention and impulsivity based on test performance. The scores calculated upon completion of the test represent a measure of attention characteristics. For more details, see the chapter entitled ConcentrationIndex(CI). 9.1.4PersonalTrainingAccount(PTA) Information A Personal Training Account (PTA) is a secure location within The Learning Circle that allows you to monitor, assess, and guide your childs progress to control his or her attention. For more details, see chapter entitled The Personal Training Account (PTA). As your child plays the games, the software captures the training information. After each play session, your child's scores are saved and stored on your computer's hard drive until they are uploaded to a secure location on the Web site. 9.2AccessingyourLearningCircle The Learning Circle home page is an easy-to-
use, interactive online tool that resembles a calendar. Account information can be entered daily into forms on the Web site. To access your Learning Circle, follow these steps:
1. Go to the http://www.Attention.com Web 2. site. In the Login box, type your Member Name and Password. 3. Press Go. 4. Click the My Learning Circle link in the left navigation bar. 5. Your Learning Circle page displays. 9.3HowtoUseTheLearningCircle A list of links displays in the upper left portion of all Learning Circle screens. These links allow you to navigate easily through the Web site. Each link takes you to another screen. From each screen you can perform a different task. Attention Trainer User Guide The Learning Circle 35 An "Ask the Expert" section with Dr. David Rabiner of Duke University Tools and resources to help improve your Newsletters featuring the latest on attention focus and training 9.4CreateaLearningCircle Go to the Web site at:
http://www.Attention.com/learningcircle Click Create New Learning Circle in the global navigation panel. A blank form displays. Follow the prompts to provide information about the person being monitored in The Learning Circle. When you have completed the form, press the submit button at the bottom of the screen. See the Web site for more information. 9.5UpdateaLearningCircleProfile If you need to change information about your Learning Circle:
Go to the Web site at:
http://www.Attention.com/learningcircle Click Update My Learning Circle in the global navigation panel. Follow the prompts to update information for this profile. See the Web site for more information. 9.6OtherLearningCirclefunctions The Learning Circle contains feedback from parents, grandparents, teachers, and physicians
- any reliable source of meaningful information about your child. From the Web site you can do the following for each account:
Enter General Observations, Behavioral Observations or Concentration Index (CI) results for a particular date and by observer type. View General Observations, Behavioral Observations or CI results for a particular date. Edit, delete, or print individual entries. See the Web site for more information. 9.7OtherAttention.comResources In addition to The Attention Trainer and The Learning Circle, the http://www.Attention.com Web site offers an array of other resources to help you increase your attention and learning skills, including:
A library of articles and research on attention and learning Attention Trainer User Guide 10 Attention.coms Commitment to Privacy Attention.com understands the importance of your privacy. To better protect your privacy, we provide this notice explaining our online information practices and the choices you can make about the way your information is collected and used on this site:
www.Attention.com. This privacy policy applies only to Attention.com and not to any other sites that may be linked to ours. Refer to those sites specific privacy policies to learn how they collect and use information about you. Our privacy policy contains these sections, which are described in detail below. Personally Identifiable Information Use of Personally Identifiable Information Our Commitment to Data Security Our Policy on Personal Information about Children Non-Personally Identifiable Information Collected Automatically Choice/Opt-Out Contacting Us Regarding Your Personally Identifiable Information Privacy Policy Changes 10.1PersonallyIdentifiable Information When you visit Attention.com, we will not collect any personally identifiable information about you or your child unless you consent to provide it to us voluntarily. Personally identifiable information refers to any information that can be used to identify or contact you, such as name, email address, mailing address, and phone number. 10.2UseofPersonallyIdentifiable Information Please understand that by submitting your personally identifiable information to Attention.com, you are consenting to the use of such information by Attention.com consistent with this statement. Attention.com may store, transmit, export, and process your personally identifiable information to better understand your needs and how we may improve our products and services. We may use your personally identifiable information to contact you (for Attention.com's Commitment to Privacy 37 example, we may send you marketing or promotional materials, or we may respond to your comments or requests for information). We also may enhance or merge personally identifiable information with data obtained from third parties for the same purposes. Attention.com will not give or sell your personally identifiable information to any outside organization for the organization's own use without your consent. To operate this Web site and to provide services to the highest possible level, it is necessary that we contract with other organizations. Your information may be shared with these agents or contractors in connection with services that these individuals or entities perform for Attention.com. However, we will take reasonable measures to require that these organizations follow adequate privacy standards in relation to your personal information. We will share aggregated demographic information with our partners, customers, and advertisers. The aggregate information is not linked to any personal information that can identify any individual person. We partner with other parties to provide specific services. When you sign up for these services, we will share names or other contact information that is necessary for the third party to provide these services. We will take reasonable measures to require that these organizations follow adequate privacy standards in relation to your personal information. 10.3OurCommitmenttoData Security To prevent unauthorized access, maintain data accuracy, and ensure the correct use of information, we have put in place what we feel to be reasonable physical and electronic procedures to safeguard and secure the information we collect online. questions about the security of our Web site, please send an email to privacy@Attention.com. If you have any 10.4OurPolicyonPersonal InformationaboutChildren At Attention.com, we are especially committed to protecting personal information about children under the age of 13. When you register with us, Attention Trainer User Guide we ask you, before we collect any personal information, to confirm that you are 13 years of age or older. We seek this confirmation because we do not want to collect personal information directly from anybody who is under the age of 13. However, at times, we may ask parents to provide information about their children. Such requests, and the way we use such information, will follow the guidelines of this statement. We intend to collect personal information about children under the age of 13 only from their parents or legal guardians and only after the parents or legal guardians have consented. We will not knowingly collect any personal information directly from children under the age of 13. In addition, unless we receive the If we discover that we are actually collecting or maintaining personal information directly from children under the age of 13, we shall immediately cease to collect any further information from that child without prior written consent from the childs parent or legal guardian. written consent within a specified time period, we will delete any personal information about that child that has been collected. 10.4.1NoticetoParents You understand that, by providing personal information about your child, you are consenting to allow us to collect and use this information in accordance with this privacy policy. You may agree that we can collect and maintain personal information about your child without agreeing to allow us to disclose the personal information to outside organizations for the organizations own use. You are given the opportunity to opt out of having your childs information used for purposes not directly related to our site at the point where we ask for the information. In addition, you may indicate your preference for not participating in marketing promotions by updating your profile in the My Account section of Attention.com. You may review your childs personal information at any time, delete it and refuse to allow any further collection or use of your childs personal information. Such deletions or refusals may prevent you from using certain sections of Attention.com. You have access to the information collected about you and your child through the My Account section of the Web site Attention.com's Commitment to Privacy 38 and through your Learning Circle. You may make changes or delete information through these areas. questions, please contact us via email at privacy@Attention.com or by phone at (804) 342-5888 ext. 244. If you have any further concerns or 10.5Non-PersonallyIdentifiable InformationCollectedAutomatically In some cases, we may collect information about you that is not personally identifiable. Examples of this type of information include the type of Internet browser or computer operating system you are using and the domain name of the Web site from which you linked to our site or advertisement. In addition, when you view Attention.com, we may store some information on your computer. This information will be in the form of a "cookie"
or similar file and will help us in many ways. A cookie is a piece of data stored on the users hard drive containing information about the user for record keeping purposes. Our site uses cookies to keep track of your shopping cart and to make sure you don't see the same information repeatedly. We use cookies to deliver content specific to you and to gain knowledge about our site so we can provide greater value and usability to visitors. Our cookies do not contain personal information. The cookie does enable Attention.com to link the use of our site with the information you have knowingly provided. Most Internet browsers enable you to erase cookies from your computer hard drive, block all cookies, or receive a warning before a cookie is stored. Please refer to your browser instructions or help screen to learn more about these functions. you may still use our site. The drawback to this is that some personalization features may be disabled. If you choose to reject the cookie, 10.6Choice/Opt-Out You are given the opportunity to opt-out of having your information used for purposes not directly related to our site at the point where we ask for the information. For example, our order form has an opt-out mechanism so users who buy a product from us, but dont want any marketing material, can keep their email address off of our lists. our newsletter or promotional materials, you may opt-out of receiving these communications If you no longer wish to receive Attention Trainer User Guide Attention.com's Commitment to Privacy 39 by updating your profile in the My Account section of Attention.com. If you have submitted 10.7ContactingUsRegardingYour PersonallyIdentifiableInformation Please understand that, by submitting your personally identifiable information to Attention.com, you are consenting to the use of such information by Attention.com consistent with this statement. personally identifiable information through the Attention.com Web site and would like to have that information deleted from our marketing databases, please indicate this preference by updating your profile in the My Account section of Attention.com. You may also contact us via email at privacy@Attention.com or send a letter to Privacy Officer, Attention.com 1520 West Main Street, Suite 201, Richmond VA 23220. Users who no longer wish to receive news or promotional materials from us may opt out of receiving these communications by updating their profiles in the My Account section of Attention.com. 10.8PrivacyPolicyChanges We reserve the right to change this policy from time to time. We encourage you to regularly review this policy. If we decide to materially change the way we use personally identifiable information, we will notify users by email or otherwise. Users will have a choice as to whether or not we use their information in this different manner. Attention Trainer User Guide Troubleshooting 40 11 Troubleshooting On rare occasions, the system may have to recover from a system error. To assist customer service staff with diagnosing errors, the ThoughtCaster Software provides the account administrator with a way to view system hardware and software information and verbally report problems to Customer Service. To view system information prior to contacting Customer Service:
While the ThoughtCaster Software's running press Ctrl+Shift+G to launch Guardian. Select About Guardian from the Help dropdown menu. A message box displays Guardian version and copyright information. It also displays base station version, headset version, TSI version, and sensor life. Note: If the steps below in the "How Do I Solve the Problem" column fail to correct the problem, contact techni cal support at:
(phone............... ) Cause Front sensor is not making good contact with the scalp or is faulty 11.1Calibration Message / Visual Feedback The right half of the calibration gauge on the screen remains empty Message: The front sensor is not making good contact with the scalp. Try pushing down on the top of the headset towards the front. How Do I Solve the Problem?
Tryinsuccessionaspartoftroubleshootingroutine:
Push down on top of headset Pull down on bill of headset while holding the back in place Pull the cinch straps tighter Make sure the sensor is worked through the hair to make contact with the scalp Try parting the hair down the middle to allow the sensors to rest on the scalp Make sure the sensors are clean and in good condition Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over If the above steps fail, you may need to switch out the sensors with new ones and try calibrating. Attention Trainer User Guide Troubleshooting 41 Back sensor is not making good contact with the scalp or is faulty The left half of the calibration gauge on the screen remains empty Message: The back sensor is not making good contact with the scalp. Try pushing down on the top of the headset towards the back and pulling on the cinch straps. Sensors worn out or faulty Headset not positioned correctly Headset not on head System issues Both calibration gauges on the screen remain empty Message: Looks like were having trouble calibrating. Make sure the sensors are still good and that youre putting the headset on correctly. Click OK when youre ready to try again. Tryinsuccessionaspartoftroubleshootingroutine:
Push down on top of headset Push down on back of headset while holding the bill in place Pull the cinch straps tighter Make sure the sensor is worked through the hair to make contact with the scalp Try parting the hair down the middle to allow the sensors to rest on the scalp Make sure the sensors are clean and in good condition Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over If the above steps fail, you may need to switch out the sensors with new ones and try calibrating again. Tryinsuccessionaspartoftroubleshootingroutine:
Make sure the sensors are still good Make sure the headset is being fitted properly
(see chapter entitled FittingtheThoughtCaster Headsetfor assistance with this) Put headset on from front to back, pushing the sensors through the hair as you push it back on the head Try tightening the cinch straps to help pull the headset down on the head more Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over Both calibration gauges on the screen remain empty Message: Please make sure Headset not in Impedance mode Tryinsuccessionaspartoftroubleshootingroutine:
Push button on headset until it is in calibration mode. Base station should chirp twice and the headset signal light on the base station sh ould Attention Trainer User Guide you pushed the button on the headset to calibrate. The headset signal light on the base station should be yellow. Click OK when you are ready to continue. Both calibration gauges on the screen remain empty Message: The system is not receiving a clear signal. Please reset the base station and start the calibration process over. Click OK when you are ready to continue. Battery worn out or faulty Base station unplugged Headset not on head System issues Troubleshooting 42 be yellow when headset is put in calibration mode. Tryinsuccessionaspartoftroubleshootingroutine:
Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over Make sure the battery is still good Make sure the base station is still plugged in to Make sure the sensors are attached and in Make sure the headset is placed correctly on the computer good condition the head 11.2Baseline Message / Visual Feedback Baseline exercise removed from ThoughtCaster display
(replaced with message) Message: The system is not receiving a clear signal. Please start calibration over and try again. Click OK when you are ready to continue. Cause Salt bridge formed by hair wicking Short between sensors Sensors are worn out or faulty How Do I Solve the Problem?
Tryinsuccessionaspartoftroubleshootingroutine:
Make sure hair is dry Make sure hair is not getting caught between sensors condition
(either of these above conditions can result in the sensors collecting a bad signal) Make sure sensors are clean and in good Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over If the above steps fail, you may need to switch out the sensors with new ones and try calibrating again. Attention Trainer User Guide Troubleshooting 43 System issues Baseline exercise removed from ThoughtCaster display
(replaced with message) Message: The system was not able to collect a good baseline. Please start calibration over and try again. Click OK when you are ready to continue. condition computer the head Tryinsuccessionaspartoftroubleshootingroutine:
Make sure battery is still good Make sure sensors are clean and in good Make sure base station is still plugged in to the Make sure the headset is placed correctly on Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over Baseline exercise not displayed Message: Please make sure you pushed the button on the headset to baseline. The headset signal light on the base station should be green. Click OK when you are ready to continue. Baseline exercise not displayed Message: The system is not receiving a clear signal. Please reset the base station and start the calibration process over. Click OK when you are ready to continue Headset not in EEG mode Tryinsuccessionaspartoftroubleshootingroutine:
Push button on headset until it is in EEG mode. Base station should chirp once and the headset signal light on the base station should be green when headset is put in EEG mode. Battery worn out or faulty Base station unplugged Headset not on head System issues Tryinsuccessionaspartoftroubleshootingroutine:
Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over Make sure the battery is still good Make sure the base station is still plugged in to Make sure the sensors are attached and in Make sure the headset is placed correctly on the computer good condition the head Baseline exercise removed from ThoughtCaster display Salt bridge between sensors System issues Tryinsuccessionaspartoftroubleshootingroutine:
Remain quiet and still while doing the baseline exercise Attention Trainer User Guide
(replaced with message) Message: The system is having trouble collecting a good baseline. Please start the baseline process over. Remember that it is important to remain relaxed and quiet during the baseline exercise and while playing the game. Dont move around too much, chew gum, eat, or talk while youre playing. Click OK when youre ready to try again. Baseline exercise removed from ThoughtCaster display
(replaced with message) Message: The system is having trouble collecting a good baseline. Please start the baseline process over. Remember that it is important to remain relaxed and quiet during the baseline exercise and while playing the game. Click OK when youre ready to try again. Troubleshooting 44 Stay relaxed and quiet Do not eat or chew gum Do not talk Keep from clenching teeth Do not tense up face, neck, or shoulder muscles
(These things are picked up in the brainwave patterns and doing them excessively can make it difficult to collect a good baseline) Continuous rapid eye blinks System issues Ifthiserrorpersists:
Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over Tryinsuccessionaspartoftroubleshootingroutine:
Remain quiet and still while doing the baseline exercise Stay relaxed and quiet Try not to blink excessively or rub your eyes
(These things are picked up in the brainwave patterns and doing them excessively can make it difficult to collect a good baseline) Ifthiserrorpersists:
Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over 11.3GamePlay Message / Visual Feedback Game paused Message: Oops! We lost our signal. The headset may have moved out of position. You will need to recalibrate Cause Headset movement Headset off Out of range (user walks out of room, moves out of range of signal) How Do I Solve the Problem?
Tryinsuccessionaspartoftroubleshootingroutine:
Complete the calibration and baseline sequence Make sure headset is placed correctly on the again head Attention Trainer User Guide Troubleshooting 45 the headset. Click OK when you are ready to continue. of signal) Base station disconnected
(cable unplugged from PC) Game continues Message(s):
Stay relaxed Stay focused Neck, jaw, or forehead muscle tensing Teeth remaining clenched Eating, chewing Talking Neck, jaw, or forehead muscles remaining tense Teeth remaining clenched Eating, chewing Talking Game paused Message(s);
Remember to stay quiet and still. Let yourself relax. Dont strain your muscles. Stay as relaxed and still as you can.
"Let your face and neck muscles relax. head Make sure the headset is secured on the head to minimize significant movement of the headset on the head Make sure the base station is still plugged in to Make sure the sensors are attached and in Make sure you do not walk out of range of the the computer good condition base station Tips:
Make sure you remain quiet and still Stay relaxed and quiet Do not eat or chew gum Do not talk Keep from clenching your teeth Do not tense up face, eyes, forehead, neck, or shoulder muscles Keep your face, neck, and shoulders relaxed
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Tips:
Make sure you remain quiet and still Stay relaxed and quiet Do not eat or chew gum Do not talk Keep from clenching your teeth Do not tense up face, eyes, forehead, neck, or shoulder muscles Keep your face, neck, and shoulders relaxed
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Game paused Salt bridge between sensors IfhighImpedanceisdetected:
You will receive a message asking you to recalibrate:
Attention Trainer User Guide Troubleshooting 46 Push button on headset until it is in calibration mode. Base station should chirp twice and the headset signal light on the base station should be yellow when headset is put in calibration mode. Note: While recalibrating, follow the tips on the screen to avoid salt bridges. IfhighImpedanceisNOTdetected:
Push the button on the headset again. You return to EEG mode and may continue game play. Continuous rapid eye blinks Continuous rapid eye blinks System issues Tips:
Make sure you remain quiet and still Stay relaxed and quiet while you concentrate Try not to blink excessively or rub your eyes. Continuous rapid eye blinks or squinting are flagged by this error. Stay awake and focused
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Tips:
Make sure you remain quiet and still Stay relaxed and quiet while you concentrate Try not to blink excessively or rub your eyes. Continuous rapid eye blinks or squinting is flagged by this error. Stay awake and focused
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Ifthiserrorpersists:
Log out of ThoughtCaster system Reset the base station by holding the base station button down for five seconds (all four LEDs will light up) Start over Attention Trainer User Guide Game continues Message(s):
Stay awake Dont get distracted
"Let your eyes focus on the screen Game paused Message(s);
Take a deep breath and rest your eyes for a second Let your eyes relax while you concentrate Wake up a little and stay focused Troubleshooting 47 Game continues Message(s):
Relax. Keep your cool. Pay attention Concentrate Loss of concentration Fidgeting Nervous tics Increasing excitement levels Loss of concentration Fidgeting Nervous tics Increasing excitement levels Game paused Message(s);
Take a couple of deep breaths and relax Take a moment to find your focus. Think about your goal Keep yourself calm. Concentrate Remember to stay relaxed Game continues Message(s):
Pay attention Concentrate Think about your goal Keep alert Lack of concentration Loss of focus Loss of attention Distracted Daydreaming Tips:
Make sure to stay relaxed and quiet while you concentrate relax Take some deep breaths and let your body Stay calm Keep from fidgeting with your hands and feet Keep from squirming around in your seat
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Tips:
Make sure to stay relaxed and quiet while you Take some deep breaths and let your body concentrate relax Stay calm Keep from fidgeting with your hands and feet Keep from squirming around in your seat
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Try stretching your arms and legs out and then letting them relax. Stretch them out, hold the stretch for a few seconds, and then relax your muscles. Tips:
Concentrate on your goal Dont let yourself get distracted Dont daydream Pay attention to what you are doing Let yourself relax and focus on what you are trying to do Stay awake and dont let yourself drift off
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Attention Trainer User Guide Troubleshooting 48 Game paused Message(s);
Focus on your goal Dont let your mind wander Concentrate on what you are trying to do Dont let yourself get distracted Lack of concentration Loss of focus Loss of attention Distracted Daydreaming Game continues Message(s):
Dont get distracted Stay awake Dont daydream Concentrate Loss of focus Lack of concentration Distracted Daydreaming Fatigue Game paused Message(s);
Stay alert and focus on your goal Dont let your mind wander Wake up and concentrate on what you are trying to do Loss of focus Lack of concentration Distracted Daydreaming Fatigue Tips:
Concentrate on your goal Dont let yourself get distracted Dont daydream Pay attention to what you are doing Let yourself relax and focus on what you are trying to do Stay awake and dont let yourself drift off
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Take a deep breath and pay close attention to your goals in the game. Make sure there are no outside distractions affecting you. Turn off any TVs or stereos. Make the room as quiet as possible so that you can concentrate on the game. Pay attention to what it feels like when youre doing well in the game (what it feels like to concentrate really well) and try to maintain that feeling. Tips:
Concentrate on your goal Dont let yourself get distracted Dont daydream Pay attention to what you are doing Stay alert and dont let yourself drift off
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Tips:
Concentrate on your goal Dont let yourself get distracted Dont daydream Pay attention to what you are doing Stay alert and dont let yourself drift off
(These things are picked up in the brainwave patterns and doing them excessively affects your performance.) Attention Trainer User Guide Dont let yourself get distracted If you do 11.4UploadEvents Message / Visual Feedback Message: Please re-
open ThoughtCaster so that your session data can be saved. not open your ThoughtCaster, your scores from this session will not be saved. easiest to leave the ThoughtCaster open on your computer while you are playing the games. Click OK when you are ready to continue. It is Message: Your scores from this session were not saved. Please keep ThoughtCaster open while you are playing games so that your scores can be saved when you are finished playing. Message: Please upload your data now. Future scores will not be saved unless you upload your Troubleshooting 49 Make sure you stay awake and alert while you play Take a deep breath and pay close attention to your goals in the game Pay attention to what it feels like when youre doing well in the game (what it feels like to concentrate really well) and try to maintain that feeling Cause ThoughtCaster closed while second application (game) running How Do I Solve the Problem?
Tryinsuccessionaspartoftroubleshootingroutine:
ThoughtCaster not re-opened after initial error prompt received Tryinsuccessionaspartoftroubleshootingroutine:
User has not uploaded session data in 30 sessions Tryinsuccessionaspartoftroubleshootingroutine:
Attention Trainer User Guide Troubleshooting 50 User has not uploaded session data in more than 30 sessions Tryinsuccessionaspartoftroubleshootingroutine:
User has registered a PTA locally, but has not established a corresponding Learning Circle online Tryinsuccessionaspartoftroubleshootingroutine:
User has not registered a valid PTA Tryinsuccessionaspartoftroubleshootingroutine:
data. Message: Your scores cannot be saved for this session. Your data has not been uploaded in over 30 sessions. Please upload your data now. Future scores will not be saved unless you upload your data. Message: Your scores cannot be uploaded until you have established a Learning Circle. Your scores have been saved locally for now, but will not be available for reporting until uploaded to a Learning Circle. Establishing a Learning Circle will allow you to upload your scores for easy tracking and reporting and provide important information about your progress. Message: To start saving your scores, register your PTA. To fully benefit from the training sessions, establish a Learning Circle and upload your scores to it. 11.5. General Message / Visual Feedback Cause How Do I Solve the Problem?
Attention Trainer User Guide Troubleshooting 51 Other software has allocated port (e.g. palm pilot, printer) Serial cable disconnected Serial cable disconnected Port disabled Message: Please make sure your serial cable is connected from the base station to the serial port on your PC. Click OK when you are ready to continue. Message: Please make sure your serial cable is connected from your base station to the serial port on your PC. If you continue to receive this error, verify that the port on your PC is enabled. Tryinsuccessionaspartoftroubleshootingroutine:
Make sure serial cable is connected to base station and to PC If error persists, shut down your system and bring it back up again Tryinsuccessionaspartoftroubleshootingroutine:
Make sure serial cable is connected to base station and to PC Verify that the PC port being used is enabled (in your computer settings) If error persists, shut down your system and bring it back up again Attention Trainer User Guide Troubleshooting 52 Attention Trainer User Guide 12 Limited Warranty I. ApplicabilityofLimitedWarranty EAST3, LTD. warrants that the products identified in this Limited Warranty Statement shall be free from defects in material and workmanship for such period of time as is identified in Paragraph IV below. This limited warranty is valid for Covered Products sold in the United States only and is extended to the original consumer purchaser only from the date of the original purchase. II. Productscoveredunderthis LimitedWarranty(the"Covered Products") 1. The ThoughtCaster headset and base station.("Hardware"); and 2. The following software (collectively referred to as "Software"):
a. The ThoughtCaster desktop application;
b. Breakaway Racer Game; and c. Other game titles as may be included with The Attention Trainer system III. Productsthatarespecifically excludedbythisLimitedWarranty 1. Any software, save for the Software identified in Paragraph II above, licensed or provided by Warrantor that is used to operate, or used in connection with, the Hardware, including, but not limited to, the games included in The Attention Trainer Starter Kit. 2. Any sensors, pads, cables, power cords, and/or batteries provided with the Hardware or Software. IV. DurationofWarranty 1. The Hardware is covered by this warranty for a period of twelve (12) months from the date of original purchase. 2. The Attention Trainer Software is covered by this warranty for a period of ninety (90) days from the date of the original grant of the applicable license. V. OurobligationsunderthisLimited Warranty 1. HARDWARE: IF, DURING THE APPLICABLE WARRANTY PERIOD, ANY Limited Warranty 53 COVERED PRODUCT OR ANY COMPONENT OR PART THEREOF IS FOUND, IN THE SOLE AND REASONABLE JUDGMENT OF EAST3, TO BE DEFECTIVE IN MATERIAL OR WORKMANSHIP, SUCH COVERED PRODUCT OR COVERED COMPONENT OR PART THEREOF WILL, AT EAST3'S SOLE DISCRETION, EITHER BE REPLACED OR REPAIRED BY EAST3 OR BY A SERVICE DEALER APPROVED AND APPOINTED BY EAST3. EAST3 WILL PROVIDE REPAIR PARTS OR REPLACEMENT PRODUCTS ON AN EXCHANGE BASIS, AND THESE PARTS OR PRODUCTS WILL EITHER BE NEW OR REFURBISHED TO BE FUNCTIONALLY EQUIVALENT TO NEW. 2. SOFTWARE: THE SOFWARE IS not sold by East3 to the consumer or user of the Covered Products, but is licensed to the original consumer pursuant to a separate software license agreement. EAST3 WARRANTS TO THE ORIGINAL CONSUMER ONLY THAT THE SOFTWARE CONFORMS TO ITS STATED SPECIFICATIONS AND THE MEDIA UPON WHICH THE SOFTWARE IS PROVIDED IS FREE FROM MANUFACTURING DEFECTS. SUCH WARRANTY SHALL BE FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE OF ORIGINAL GRANT OF LICENSE. UPON PROMPT NOTICE OF A CLAIM WITHIN THE WARRANTY PERIOD, EAST3 WILL, AT ITS SOLE DISCRETION, PROVIDE FIXES, UPGRADES, OR PATCHES IF AVAILABLE, REPLACE DEFECTIVE MEDIUM OR REFUND SUMS PAID FOR SUCH SOFTWARE. VI. WarrantyLimitations This warranty shall not apply if this product: (a) is used with products and/or software not sold or licensed by East3 (including, but not limited to, non-licensed game enhancement and copier devices, adapters, and power supplies); (b) is used for any commercial purpose (including, but not limited to, rental); (c) is modified or tampered with; (d) is damaged by negligence, accident, unreasonable use, or by other causes unrelated to defective materials or workmanship; or (e) has had the serial number altered, defaced, or removed in any way. Attention Trainer User Guide VII. Yourobligationsunderthis LimitedWarranty The original purchaser is entitled to the benefits of this warranty only if the date of purchase is registered at point of sale or if the original purchaser can demonstrate to the satisfaction of Warrantor that the Covered Product was purchased, in the case of the Hardware, within the previous 12 months, and, in the case of the Software, within the previous 90 days. Please retain the original or a legible photocopy of your dated sales receipt to clearly establish the date of purchase for in-warranty repairs or replacements. 1. East3, Ltd. will accept returns from the original purchaser under the following conditions: The customer must provide the original packing slip, a sales receipt, or a clear copy of the packing slip or sales receipt showing the date of purchase. 2. All returns must be postmarked within 90 days of the date on the packing slip or sales receipt for defective The Attention Trainer software and within one year for defective ThoughtCaster hardware. 3. Opened software with broken licensing agreement seals cannot be resold and therefore cannot be returned independently of the rest of The Attention Trainer system.
(Note: software can only be returned if defective according to warranty conditions.) 4. You will need to contact our customer care center through our Web site at www.Attention.com to request a return. You will be issued an RMA (Return Materials Authorization) number to help track your return when it arrives. We CANNOT accept returns without an RMA number. 5. The RMA must be clearly labeled on the front of the return package. Again, we will NOT be able to accept a return without an RMA number. East3 recommends you ship your return via UPS or another shipping service with tracking capabilities. We will not accept responsibility for lost packages and no credit can be given for lost returns. VIII. DISCLAIMERS THE FOREGOING IS THE COMPLETE WARRANTY FOR THE COVERED PRODUCTS AND SUPERSEDES ALL OTHER WARRANTIES AND REPRESENTATIONS, WHETHER ORAL OR WRITTEN. EAST3, LTD. SPECIFICALLY MAKES NO WARRANTY THAT Limited Warranty 54 THE CONSUMER OR USER OF THE COVERED PRODUCTS WILL ATTAIN ANY PARTICULAR RESULT OR LEVEL OF PERFORMANCE USING THE COVERED PRODUCTS. EXCEPT AS EXPRESSLY SET FORTH ABOVE, NO OTHER WARRANTIES ARE MADE WITH RESPECT TO THE COVERED PRODUCTS AND EAST3 HEREBY EXPRESSLY DISCLAIMS ALL WARRANTIES NOT STATED HEREIN, INCLUDING TO THE EXTENT PERMITTED BY APPLICABLE LAW, ANY IMPLIED WARRANTY, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE OR OTHERWISE. IN THE EVENT THAT ANY WARRANTY TERM IS IMPLIED BY APPLICABLE LAW AND SURVIVES THIS DISCLAIMER BY VIRTUE OF ANY APPLICABLE LAW, ANY SUCH IMPLIED WARRANTY IS STRICTLY LIMITED IN DURATION TO, IN THE CASE OF THE HARDWARE, THE 12-MONTH WARRANTY PERIOD, AND, IN THE CASE OF THE SOFTWARE, TO THE 90-DAY WARRANTY PERIOD. ACCORDINGLY, ANY IMPLIED WARRANTIES ARE DISCLAIMED IN THEIR ENTIRETY AFTER THE EXPIRATION OF APPROPRIATE 12-MONTH OR 90-DAY WARRANTY PERIOD. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY MAY LAST, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. EAST3, LTD.'S OBLIGATIONS UNDER THIS WARRANTY ARE STRICTLY AND EXCLUSIVELY LIMITED TO THE REMEDIES STATED IN PARAGRAPH V ABOVE, AND EAST3 DOES NOT ASSUME OR AUTHORIZE ANYONE TO ASSUME FOR THEM ANY OTHER OBLIGATION. UNDER NO CIRCUMSTANCES WILL EAST3, LTD. BE LIABLE TO THE PURCHASER, OR TO ANY USER OF THE COVERED PRODUCTS OR SOFTWARE, FOR ANY DAMAGES, EXPENSES, LOST REVENUES, LOST SAVINGS, LOST PROFITS, LOSS OF TIME, INCONVENIENCE, OR ANY OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM THE PURCHASE, USE, OR INABILITY TO USE THE COVERED PRODUCTS OR SOFTWARE EVEN IF EAST3, LTD. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR Attention Trainer User Guide Limited Warranty 55 CONSEQUENTIAL DAMAGES SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. This warranty gives you specific legal rights, and you may also have other rights that vary from state to state. IX. ASSIGNMENTOFTHISLIMITED WARRANTY East3, Ltd. may, in its sole discretion, assign this Limited Warranty or any part thereof to any other party whatsoever. EAST3, LTD. 1520 West Main Street, Second Floor Richmond, VA 23220 PHONE NUMBER (804) 342-5888 Attention Trainer User Guide Money Back Guarantee 56 13 Money Back Guarantee The Attention Trainer comes to you with a 30-
day money back guarantee. East3 will accept returns and exchanges from customers who have purchased The Attention Trainer under the following conditions:
1. East3, Ltd. will accept returns from the original purchaser under the following conditions: The customer must provide the original packing slip, a sales receipt, or a clear copy of the packing slip or sales receipt showing the date of purchase. 2. All returns must be postmarked within 30 days of the date on the packing slip or sales receipt. 3. Opened software with broken licensing agreement seals cannot be resold and therefore cannot be returned independently of the rest of The Attention Trainer system.
(Note: software can only be returned if defective according to warranty conditions.) 4. All items must be in salable condition and contain all original product manuals and documentation. 5. You will need to contact our customer care center through our Web site at www.Attention.com to request a return. You will be issued an RMA (Return Materials Authorization) number to help track your return when it arrives. We CANNOT accept returns without an RMA number. 6. The RMA must be clearly labeled on the front of the return package. Again, we will NOT be able to accept a return without an RMA number. East3 recommends you ship your return via UPS or another shipping service with tracking capabilities. We will not accept responsibility for lost packages and no credit can be given for lost returns. 7. Full credit will be issued via your payment method upon receipt of the product and compliance with these return conditions. SHIPPING AND HANDLING ARE NON-
REFUNDABLE Attention Trainer User Guide 14 Frequently Asked Questions
(FAQ) What is attention training?
Attention training is a painless and noninvasive technique best described as a learning exercise that trains people to control their brainwaves. When information about ones own brainwave activity is revealed in real-time, a person can learn to change his or her brainwaves. This is quite literally an exercise for the brain. It can even learn to improve its own How does it work?
The brain is amazingly adaptable and capable of learning. performance, if it is shown what to change. By making information available to the brain in real -
time about how it is functioning, and asking it to make adjustments, it can do so. These games challenge the trainee to maintain this high-
performance, alert and attentive state. Gradually, the brain learns and the brain retains the new skill. and regular video games?
What is the difference between The Attention Trainer While most video games require hand-eye coordination, The Attention Trainer also incorporates attention levels (brainwaves) as an input into the games. The enhanced software in the games provides a tool to help learn how to control levels of att ention. Simply, The Attention Trainer uses specially designed, East3 Enhanced interested while they are learning to master their attention skills.
, video games to keep players Can anyone use this product?
The Attention Trainer headset, or ThoughtCaster , has been designed specifically for children between the ages of 7-
14. However, The Attention Trainer may be used by adults or older children, as additional headset sizes are made available. We recommend that people with a history or a likelihood of seizures, bipolar disorders, closed head injuries, anxiety, or depression consult their physicians before use. Also, we recommend that directions for use provided with the product be followed as safety guidelines. How often should The Attention Trainer be used and for how long?
Frequently Asked Questions 57 The Attention Trainer should be used once or twice a week for 30 to 45 minutes per session. While the number of sessions needed to acquire this skill varies, on average 40 sessions are needed to master the training. The Attention Trainer can be used as often as desired. The more frequent the use, the more quickly you may learn to control your attention. What happens if I stop using The Attention Trainer after only 20 sessions instead of the recommended 40?
Like any training regimen, it takes a certain amount of time before any changes are seen. Typically, benefits may begin to be seen at around 20 sessions and maximum benefits at around 40 sessions. Continued practice beyond the 40 sessions is encouraged to maintain the skill. goal, full benefit cannot be obtained nor sustained. If training is stopped prior to reaching the How long does it take to see results?
While the number of sessions needed to acquire this skill varies, on average 40 sessions are needed to master the training. see results with as few as 20 sessions. The more frequent your use, the more quickly you can learn to control your attention. It is possible to It is important to note that there is no known intervention that will work for everyone. The Attention Trainer is no exception and the benefit each person receives will vary. It is important to monitor each child individually and encourage completion of the training. Can someone abuse or over-use The Attention Trainer?
It is not possible to over-use The Attention Trainer however; it is recommended that directions for use provided with the product be followed as safety guidelines. Can the The Attention Trainer be used while taking medication?
The Attention Trainer is not a medical device or treatment. Therefore, there is no correlation between use of The Attention Trainer and any medication an individual may be taking. The Attention Trainer's benefits are independent of an individuals level of medication. Consult your physician about any questions you may have concerning medication. Is The Attention Trainer FDA approved?
Attention Trainer User Guide
The FDA approves medical devices. The Attention Trainer is not a medical device, and therefore does not require approval. It is not intended for diagnosis or treatment. It is a tool that can help an individual control his or her ability to concentrate. Is it safe?
The Attention Trainer is noninvasive. It detects signals emitted from the external surface of the head. Although The Attention Trainer poses no greater threat than a Walkie-Talkie or regular video games, it is not recommended for children under the age of 7. There are no harmful side effects from using The Attention Trainer. Although safe, if health issues exist, it is recommended that a physician be consulted prior to use. The sensors contain a simple solution that has been tested. Are there side effects?
While The Attention Trainer does not have side effects, it is recommended that any individuals who may have a history or possibility of seizures or bipolar disorders check with their doctors before using this system. How much parental involvement is required?
There generally is little parental involvement required, although this will vary by child. Children will benefit from a parents involvement and encouragement. Tools provided with The Attention Trainer and at www.Attention.com make it easy for parents to stay involved and create a positive environment for continued training. Can I use the headset for more than one child?
You can use the same headset for more than one child. You will need to replace the sensors more frequently due to increase usage. Sensors should be replaced after 30 hours of use. The system will prompt you to replace the sensors. The same care should be used when sharing the headset (ThoughtCaster ), as you would use sharing hats. Is The Attention Trainer easy to use?
It is easy to get started with The Attention Trainer
. Everything you need is included with the system including a Quick Set-up Guide and batteries. Once you have finished the easy set-
Frequently Asked Questions 58 up, you are ready to start training. As with any game, it takes practice to master the necessary skills. But, the warm-up game included with the system will allow your child to discover how to interact with the training system, giving them a sense of accomplishment.
What is a Personal Training Account A Personal Training Account is a secure location online that allows you to monitor, assess and guide your childs progress with The Attention Trainer
. After each play session, your childs scores are sent to a secure location on the Web site. These scores are used to create personal training reports that provide you results and information on your childs training.
What is a Learning Circle The Learning Circle is an online improvement-
training tool to monitor and guide your childs learning progress from a variety of sources. In addition to reporting information from The Attention Trainer provides you the ability to collect and record information from your childs doctor, teacher or others involved in your childs learning. Because this tool is accessible over the Internet and easy to use, you can share this information with others.
, The Learning Circle
. It contains the What is the difference between a Learning Circle
and a Personal Training Account A Personal Training Account is a component of The Attention Trainer performance data and information uploaded directly from The Attention Trainer games. A Learning Circle is an online community where you and individuals you invite (your childs teacher or doctor) can contribute, share, and monitor you childs overall progress. A Personal Training Account is part of a Learning Circle. Is the information collected secure?
Attention.com is a secure site. Please refer to the Privacy Policy located on this site.
with my Can I use The Attention Trainer other video games?
While most video games require hand-eye coordination, The Attention Trainer also incorporates attention level (brainwaves) as an input into the game. As such, The Attention Trainer will only work with specially designed, East3 Enhanced games. The East3 Enhanced software in the games provides Attention Trainer User Guide
feedback to help learn how to control attention. Simply, The Attention Trainer uses these East3 Enhanced video games to keep the playe rs interest while they are learning to master their attention skills. The Attention Trainer will not prevent, nor interfere with, the use of other games you may currently be using on your personal computer. The headset (ThoughtCaster ), as well as the other components of the The Attention Trainer will not work with other non-East3 Enhanced games. Wearing the headset during the play of other non-East3 Enhanced games is not recommended as it does not provide any additional value to other games, and it will reduce the life of the sensors inside the headset. Results achieved using The Attention Trainer may not be achieved by playing other non -East3 Enhanced games. How can I buy The Attention Trainer Pre-order now online at www.Attention.com. The Attention Trainer will be available in a limited quantity in early 2001. Purchases will be filled in the order that they are taken.
What methods of payment do you accept?
We are happy to accept MasterCard and Visa. Where do you ship products?
We will ship products in the continental U.S., Alaska, and Hawaii. At this time we can only ship merchandise to a valid residence or business street address and cannot ship to a P. O. Box or U. S. military post office box addresses such as an APO or FPO. Is there a money-back guarantee?
There is a 30-day money back guarantee for The Attention Trainer
. Details of the guarantee can be found in the chapter entitled MoneyBack Guarantee, as well as in the StartTraining section of the Attention.com/learningcircle Web site. Is there a warranty?
There is a one-year limited warranty on The Attention Trainer system and a 90-day limited warranty on games. Details of the warranty can be found in the chapter entitled Limited Warranty, as well as in the in the StartTraining section of the Attention.com/learningcircle Web site. How can I track my order?
Frequently Asked Questions 59 You can review the status of any order placed with us. Simply click on the My Account link on any page of Attention.com. Changes to your order can be made by calling customer s ervice. You can find the customer service number on the confirmation email you received at the time of your order. When will my order arrive?
Upon placement of your order or pre -order, you will be given an estimated delivery date. The first shipment of The Attention Trainer scheduled for delivery in early 2001. is How fast does my Internet connection have to be?
The Internet is not required during a training session. and to view training related reports at Attention.com. A high-speed connection is not a necessity; a 28.8 modem will serve your needs. It is only used to upload training data How can I connect The Attention Trainer to a PC?
The Attention Trainer can be installed and configured using the easy-to-follow instructions provided. The Attention Trainer can be installed and configured in about 15 minutes. You will need to connect the Base Station to a personal computer using the serial cable provided. You will then need to install software, and attach the sensors to the headset. Using the software provided youll be asked to create users. Once this is done, you can start training. What are the computer requirements?
The Attention Trainer System is a Windows 95 or 98 operating system with at least a 32 MB Intel Pentium processor or compatible. A CD drive is also necessary. An Internet connection is recommended. Is there someone I can direct questions to?
If you did not find the answer to your question on this page, please send us e-mail. Simply click on the Customer Service link located at the bottom of every page of Attention.com. Or call us at the customer service number provided with your order confirmation. We will be happy to help you. What do I do if The Attention Trainer working properly?
is not Attention Trainer User Guide
Frequently Asked Questions 60 ASymphonyintheBrain:TheEvolutionof theNewBrainWaveBiofeedbackby Jim Robbins. Atlantic Monthly Press, New York, 2000. Association for Applied Psychophysiology and Biofeedback Southeastern Biofeedback and Neurobehavioral Institute http://www.brainwavebiofeedback.org/
NASA's Langley Research Center
- Biofeedback:APractitioner'sGuide, Second Edition by Mark S. Schwartz and Associates. The Guilford Press, New York, 1995. The Attention Trainer comes with a users manual and operating instructions. Both email and a toll-free number can be used for Technical Support to assist with any problems. You can locate the Customer Service number in your user manual. The Technical Support team will be available during our normal Customer Service hours, which are Monday through Friday noon till midnight, and Saturday from 8:00 am till 6:00 pm, Eastern Standard Time. How do I get replacements?
You can order replacement hardware, software and sensors directly from the Attention.com Web site, or by calling customer service. Is technical support and assistance available?
Attention.com will provide a robust customer service section for those individuals with questions about how to set up and use The Attention Trainer be available through Customer Service. In addition, assistance will
. When will new games be available?
Additional games will be available for purchase on Attention.com as they become available. We expect new East3 Enhanced available every few months. games to be
Where can I get additional games for The Attention Trainer The Attention Trainer system comes complete with three East3 Enhanced games. Additional games will be available for purchase on Attention.com as they become available. We expect new East3 Enhanced games to be available every few months.
Who makes The Attention Trainer East3, Ltd., a technology commercialization and development firm specializing in advanced feedback technology, has developed The Attention Trainer in consultation with NASA and other leaders in the industry. The East3 technology builds on more than 25 years of research done in clinics and by the government. For more information about East3, Ltd., visit www.east3.com. Where else can I look for information about neurofeedback/ biofeedback?
In addition to the Read & Research section at the Attention.com Web site, we recommend these sources:
Attention Trainer User Guide
15 Glossary Account Holder ADHD Application Registry Assessment Application Baseline Beta/Theta Ratio Calibration CI East3 Architecture East3 Runtime Environment East3 Services Engagement Family Member Guardian Host Platform Hyperactivity Learning Circle ThoughtCaster Software Interface (TSI) Neuromeasure Personal Training Account Player PTA ID Glossary 61 The person with the top level of security, who sets up the account on The Attention Trainer Web site, and who is responsible for granting access to a Learning Circle. An account holder can have multiple Learning Circles. Attention Deficit Hyperactivity Disorder. A file that is stored on the local PC that contains the licenses for all applications that are authorized to upload data to The Learning Circle. The ThoughtCaster installation program creates this file. An application program that is designed to capture measurements for use in assessing the player's mastery of skills. The process the user undertakes that provides the ThoughtCaster Software starting point from which East3 Enhanced applications can gauge the users current mental state. A measure of engagement as derived from EEG sensors. The process the user undertakes to ensure the headset is correctly positioned and that a good signal is received. The Concentration Index (CI) is one tool used to evaluate attention skills. The test provides scoring on attention and impulsivity based on test performance. The hardware and software that implement the East3 Business proposition. The system architecture in a 'running' state - with data being acquired, feedback modified, scoring reported, assessment feedback acquisition, etc. A collection of services that provide advice, guidance and interpretation of assessment data. An attribute that represents how focused a player is in performing a task
(see Beta/Theta ratio). One of any number of persons who uses web-based East3 services for the purposes of assessment tracking or informational access. The administrative section of the ThoughtCaster Software. Guardian allows creation, deletion and customization of all user acco unts. A processing element that receives data from the bay station. The host platform provides the resources for learning applications and assessment applications, and also provides the gateway to East3.com services through the web. An attribute that represents agitation (see SMR). A personalized area on The Attention Trainer Web site with restricted access, used for posting information regarding an individual players scores and progress. There is only one player associated with a Learning Circle. The combination of sensing, filtering, and decoding technologies which feed physiological measures of engagement and concentration into East3 enabled applications. A number representing neurofeedback measurements of alpha, beta, theta and SMR. The capability to upload East3 game performance and other system data to a particular Learning Circle. The person using the East3 hardware and software; in the case of The Attention Trainer, this is the individual who is playing the games. The East3 software tracks the players scores and neuromeasures. A unique number issued by East3/Attention.com that identifies a Personal Attention Trainer User Guide Repair Time Roster SMR ThoughtCaster Threshold Threshold Auditing Period Training Application Glossary 62 Training Account. A grace period during which contact with the TSI may be interrupted or distorted. Applications continue to operate as normal as is practical during the repair time interval. A file on the local PC that contains pertinent information about the players on the system, and whether their scores are eligible for upload to The Learning Circle. The ThoughtCaster installation program creates this file. A measure of hyperactivity as derived from EEG sensors. A term used to refer to the hardware combination of the base station and the headset. The ThoughtCaster Software interface allows the player to access East3 Enhanced applications. An index/time value used to compare to sampled frequency indices (e.g. Attention Index = 60 for 5 seconds). An interval defined by application programs during which the TSI checks to see if a defined threshold was attained. An application designed to encourage the development of specific skills. Attention Trainer User Guide 17 Index A account administrator, 15, 19 add application, 20 attention scores, CI, 33, 34 Attention Trainer, 10, 15, 19, 21, 31, 32, 34 Attention.com, 14, 15, 18, 31, 32, 33, 34 Attention Trainer icon, 23 B base station, 12, 13, 23, 27 baseline, 27 baselining, steps, 27 Behavioral Observations, 35 BreakAway Racer, 10, 13, 15, 28, 30 C calibration, 23, 25 calibration, steps, 27 change password, 22 change settings for an account, 18 Concentration Index (CI), 32, 34, 35 configure account, 18 create player account, 16 delete application, 20 delete player account, 17 EEG, 12 games, launch, 28 General Observations, 35 Glossary, 61 guest account, 19 D E G H hair, 26 headset, 10, 12, 13, 24, 25, 27, 28 headset, fitting, 25 Help file, 22 Index 63 I icon, change, 19 icon, select, 17 impulsivity scores, CI, 33, 34 install CD, 13 L Learning Circle, 31, 32, 33, 34, 35 logging out, 30 N ThoughtCaster Software Interface (TSI), 15, 19 P password, 19, 34 password, change, 21 password, create, 13 password, enter, 23 permissions, add or remove, 17, 19 Personal Training Account (PTA), 10, 13, 15, 18, 21, 31, 34 profile, Learning Circle, 35 PTA reports, 31 register online, 14, 31 remove application, 20 sensors, 12, 15, 23, 25, 26 R S T ThoughtCaster , 12, 13 ThoughtCaster Software, 13, 15 ThoughtCaster Software, 10, 16, 19, 21, 30 Troubleshooting, 40 U upgrade software, 15 upload problems, 21 upload session information to Web, 21, 30, 31, 34 Attention Trainer User Guide
frequency | equipment class | purpose | ||
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1 | 2001-02-01 | 916.5 ~ 916.5 | DXX - Part 15 Low Power Communication Device Transmitter | Original Equipment |
app s | Applicant Information | |||||
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1 | Effective |
2001-02-01
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1 | Applicant's complete, legal business name |
Patapsco Designs, Inc
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1 | FCC Registration Number (FRN) |
9999999999
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1 | Physical Address |
5350 Partners Court
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1 |
Frederick, Maryland 21701
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1 |
United States
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app s | TCB Information | |||||
n/a | ||||||
app s | FCC ID | |||||
1 | Grantee Code |
LUX
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1 | Equipment Product Code |
TC2000-H
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app s | Person at the applicant's address to receive grant or for contact | |||||
1 | Name |
J****** W********
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1 | Title |
General Manager
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1 | Telephone Number |
301 6********
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1 | Fax Number |
301 6********
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app s | Technical Contact | |||||
1 | Firm Name |
F-Squared Laboratories
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1 | Name |
W**** F********
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1 | Physical Address |
9890 Main Street
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1 |
Damascus
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1 |
Damascus, Maryland 20872
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1 |
United States
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1 | Telephone Number |
301-2********
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1 | Fax Number |
301-2********
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1 |
w******@f2labs.com
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app s | Non Technical Contact | |||||
1 | Firm Name |
F-Squared Laboratories
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1 | Name |
K******** W********
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1 | Physical Address |
9890 Main Street
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1 |
Damascus
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1 |
Damascus, Maryland 20872
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1 |
United States
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1 | Telephone Number |
301-2********
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1 | Fax Number |
301-2********
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1 |
k******@f2labs.com
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app s | Confidentiality (long or short term) | |||||
1 | Does this application include a request for confidentiality for any portion(s) of the data contained in this application pursuant to 47 CFR § 0.459 of the Commission Rules?: | No | ||||
1 | Long-Term Confidentiality Does this application include a request for confidentiality for any portion(s) of the data contained in this application pursuant to 47 CFR § 0.459 of the Commission Rules?: | No | ||||
if no date is supplied, the release date will be set to 45 calendar days past the date of grant. | ||||||
app s | Cognitive Radio & Software Defined Radio, Class, etc | |||||
1 | Is this application for software defined/cognitive radio authorization? | No | ||||
1 | Equipment Class | DXX - Part 15 Low Power Communication Device Transmitter | ||||
1 | Description of product as it is marketed: (NOTE: This text will appear below the equipment class on the grant) | Headset | ||||
1 | Related OET KnowledgeDataBase Inquiry: Is there a KDB inquiry associated with this application? | No | ||||
1 | Modular Equipment Type | Does not apply | ||||
1 | Purpose / Application is for | Original Equipment | ||||
1 | Composite Equipment: Is the equipment in this application a composite device subject to an additional equipment authorization? | No | ||||
1 | Related Equipment: Is the equipment in this application part of a system that operates with, or is marketed with, another device that requires an equipment authorization? | No | ||||
1 | Is there an equipment authorization waiver associated with this application? | No | ||||
1 | If there is an equipment authorization waiver associated with this application, has the associated waiver been approved and all information uploaded? | No | ||||
app s | Test Firm Name and Contact Information | |||||
1 | Firm Name |
F-Squared Laboratories
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1 | Name |
W****** F******
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1 | Telephone Number |
301-2********
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1 | Fax Number |
301-2********
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1 |
t******@f2labs.com
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Equipment Specifications | |||||||||||||||||||||||||||||||||||||||||
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Line | Rule Parts | Grant Notes | Lower Frequency | Upper Frequency | Power Output | Tolerance | Emission Designator | Microprocessor Number | |||||||||||||||||||||||||||||||||
1 | 1 | 15C | 916.50000000 | 916.50000000 |
some individual PII (Personally Identifiable Information) available on the public forms may be redacted, original source may include additional details
This product uses the FCC Data API but is not endorsed or certified by the FCC